Senior Gameplay Programmer at AAA Studio in Lisbon leveraging Unreal Engine for dynamic gameplay. Collaborating closely with designers and artists to innovate engaging game mechanics.

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Senior Gameplay Programmer at AAA Studio in Lisbon leveraging Unreal Engine for dynamic gameplay. Collaborating closely with designers and artists to innovate engaging game mechanics.
Systems Game Designer at Studio Ellipsis focusing on gameplay systems and systemic design in a hybrid work setup. Involved in developing an action title's systemic backbone located in Lisbon, Portugal.
Combat Game Designer refining and balancing core systems for a third - person action title at Studio Ellipsis. Collaborating with a senior team to create engaging and skill - based combat experiences.
Project Manager overseeing production in game development at Studio Ellipsis. Leading teams, driving project clarity, and enhancing project delivery efficiency.
Technical Artist creating innovative visual systems and tools for a PC - first cross - platform PvEvP game. Bridging art and engineering to enhance game performance and quality.
Senior Commercial Counsel providing legal counsel and advice at FunPlus for Western markets. Collaborating with creative and operational teams in a fast - paced gaming environment.
Technical Designer turning abstract design ideas into playable systems at Studio Ellipsis. Collaborating on gameplay features in Unreal Engine with a focus on optimization and iteration speed.
Systems Game Designer at Studio Ellipsis designing gameplay systems for an action title, focusing on systemic backend and game mechanics. Collaborating cross - discipline and analyzing systems for emergent variety.
Combat Game Designer at Studio Ellipsis developing engaging combat systems for a third - person action game. Collaborating with a senior team to create a deep, replayable combat experience.