Technical Designer turning abstract design ideas into playable systems at Studio Ellipsis. Collaborating on gameplay features in Unreal Engine with a focus on optimization and iteration speed.
Responsibilities
Prototype and implement gameplay features, mechanics, and systemic behaviors in Unreal Engine
Partner with designers to bring designs from paper to playable
Build and maintain modular tools, templates, and data structures
Debug, profile, and optimize gameplay systems
Establish and document best practices for gameplay scripting
Collaborate with engineering to bridge design goals and technical constraints
Participate in feature reviews, offering technical input on scope and feasibility
Support content integration across multiple disciplines
Maintain rapid iteration pipelines for gameplay testing and tuning.
Requirements
4+ years of experience as a Technical Designer, Gameplay Scripter, or similar role
Fluent in Unreal Engine 5
Deep understanding of Blueprint scripting, data-driven workflows, and gameplay frameworks
Comfortable reading or writing C++, even if not your primary tool
Strong understanding of gameplay systems, state machines, event logic, and AI behavior frameworks
Must be an excellent communicator and able to translate between creative and technical languages
Calm under pressure and focused on execution quality.
Motivated by building tools and systems that make great design inevitable.
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