Hybrid Technical Game Designer

Posted 2 months ago

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About the role

  • Technical Designer turning abstract design ideas into playable systems at Studio Ellipsis. Collaborating on gameplay features in Unreal Engine with a focus on optimization and iteration speed.

Responsibilities

  • Prototype and implement gameplay features, mechanics, and systemic behaviors in Unreal Engine
  • Partner with designers to bring designs from paper to playable
  • Build and maintain modular tools, templates, and data structures
  • Debug, profile, and optimize gameplay systems
  • Establish and document best practices for gameplay scripting
  • Collaborate with engineering to bridge design goals and technical constraints
  • Participate in feature reviews, offering technical input on scope and feasibility
  • Support content integration across multiple disciplines
  • Maintain rapid iteration pipelines for gameplay testing and tuning.

Requirements

  • 4+ years of experience as a Technical Designer, Gameplay Scripter, or similar role
  • Fluent in Unreal Engine 5
  • Deep understanding of Blueprint scripting, data-driven workflows, and gameplay frameworks
  • Comfortable reading or writing C++, even if not your primary tool
  • Strong understanding of gameplay systems, state machines, event logic, and AI behavior frameworks
  • Must be an excellent communicator and able to translate between creative and technical languages
  • Calm under pressure and focused on execution quality.
  • Motivated by building tools and systems that make great design inevitable.

Benefits

  • Flexible work arrangements

Job title

Technical Game Designer

Job type

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

Bachelor's Degree

Location requirements

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