Hybrid Combat Game Designer

Posted last week

Apply now

About the role

  • Combat Game Designer refining and balancing core systems for a third-person action title at Studio Ellipsis. Collaborating with a senior team to create engaging and skill-based combat experiences.

Responsibilities

  • Implement, tune, and balance combat systems, weapons, abilities & enemy behaviors
  • Own the feel of combat: responsiveness, hit timing, recovery, rhythm, etc.
  • Calibrate interactions between player mechanics, AI logic, and camera to achieve a clean, deterministic combat model
  • Maintain and evolve combat parameters: damage curves, stamina systems, tracking logic, invulnerability frames, and cooldowns
  • Build, document, and maintain data-driven balance frameworks for PvE and PvP encounters
  • Partner with Animation, Engineering, and AI teams to refine movement fidelity, impact feedback, and rhythm
  • Analyze playtest data and player telemetry to validate tuning, surface edge cases, and evolve the meta
  • Ensure every weapon, archetype, and enemy type has a distinct combat identity and tactical role

Requirements

  • 5+ years of experience in combat or systems design for 3rd-person or action titles (PvE and/or PvP)
  • Deep understanding of melee and ranged combat design fundamentals — spacing, timing, recovery, and player feedback
  • Proven ability to tune deterministic combat systems for balance and consistency across latency and skill tiers
  • Strong grasp of camera, lock-on, targeting, and animation-driven gameplay
  • Experience with combat data management : tuning tables, curves, and debug visualization
  • Fluent in Unreal Engine (Blueprints, DataTables, tuning workflows)
  • Analytical mindset — able to diagnose subtle feel issues through metrics and iteration
  • Comfortable working within clear design direction and taking ownership of executional detail
  • Experience designing and implementing gameplay systems in Unreal Engine
  • Shipped at least one game using Unreal Engine

Benefits

  • Health insurance
  • 401(k) matching
  • Flexible work hours
  • Paid time off

Job title

Combat Game Designer

Job type

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

Bachelor's Degree

Tech skills

Location requirements

Report this job

See something inaccurate? Let us know and we'll update the listing.

Report job