Outsourcing Environment Artist maintaining artistic quality for Star Wars Eclipse. Collaborating with production and technical teams to give clear feedback and ensure artistic coherence.

QUANTIC DREAM is a subisdiary of NETEASE GAMES (Nasdaq: NTES) and was founded in 1997.
It has gained international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.
The studio is considered one of the leading motion capture studios, in particular for the creation of real-time 3D virtual actors performing with stunning realism.
Since our founding, we have developed proprietary technologies and cross-platform engines, including some very advanced tools and a unique approach to the production pipeline.Quantic Dream has been at the forefront of innovation in narrative, popularizing the genre of choice-dependent stories.
The studio creates thought-provoking games like Fahrenheit (aka Indigo Prophecy in North America), Heavy Rain, Beyond: Two Souls, and more recently Detroit: Become Human, which has now sold in excess of 8,5 million units on PS4 and PC.
Their medium-defining titles showcase world-class talents including David Bowie, Elliot Page, Willem Dafoe, Hans Zimmer and Jesse Willians.
Browse and apply for open jobs at QUANTIC DREAM.
Outsourcing Environment Artist maintaining artistic quality for Star Wars Eclipse. Collaborating with production and technical teams to give clear feedback and ensure artistic coherence.
Programmer developing online services for games at Quantic Dream. Involved in architecture, implementation, and integration of online features.
Gameplay Programmer developing AI functionalities for non - player characters at Quantic Dream. Collaborating with various teams to enhance gameplay across ambitious projects in video game development.
Gameplay Programmer at Quantic Dream developing AI features for NPCs in various game projects. Collaborating on design and technical aspects from conception to launch.
Talent Acquisition Specialist responsible for recruitment processes at Quantic Dream in Paris. Collaborating with various teams while contributing to the company's growth.
Senior Level Designer for competitive game SpellCasters Chronicles. Responsible for level design coherence and team collaboration in a creative environment.