Hybrid Outsourcing Environment Artist – Star Wars Eclipse

Posted last week

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About the role

  • Outsourcing Environment Artist maintaining artistic quality for Star Wars Eclipse. Collaborating with production and technical teams to give clear feedback and ensure artistic coherence.

Responsibilities

  • Maintain the established artistic quality and consistency of our game
  • Work with the technical team and Production
  • Provide clear and precise feedback
  • Participate in organizing and reviewing outsourced 3D assets
  • Ensure artistic consistency between internal and external quality

Requirements

  • Proficiency with industry-standard tools such as Maya, ZBrush, Substance, Photoshop, Perforce
  • Strong artistic and visual sensitivity
  • Experience in environment/vehicle/weapon areas (modeling, texturing, shading, and optimization)
  • Deep knowledge of High/Low poly pipeline and PBR material workflows (Physically Based Rendering)
  • Solid understanding of real-time technical constraints (memory, GPU, CPU performance)
  • Positive attitude, team spirit, and a desire to bring new ideas to the team
  • Good written and spoken English

Benefits

  • Work rhythm: 2 days remote / 3 days on-site
  • Contract type: Fixed-term contract (CDD) or short-term fixed contract (CDDU) for one year (renewable or can lead to a permanent contract)
  • Portfolio required to demonstrate skills

Job title

Outsourcing Environment Artist – Star Wars Eclipse

Job type

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

No Education Requirement

Location requirements

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