About the role

  • Technical Animator at Quantic Dream, bridging animation, design, and programming teams for gameplay animation systems. Contributing to ambitious projects by improving animation pipelines and workflows.

Responsibilities

  • Collaborate with animators, programmers, and designers to define and improve animation pipelines.
  • Integrate and test animation assets into the engine, ensuring they work well with gameplay, physics, and cutscenes.
  • Create and maintain tools and scripts to optimize animator workflows.
  • Debug and resolve issues related to animations, whether in creation software (Maya, MotionBuilder, etc.) or directly in the engine.
  • Collaborate with gameplay designers and programmers on state machines, blend trees, IK systems, facial animation and motion capture pipelines.
  • Ensure a high level of visual quality while considering real-time and memory performance constraints.
  • Document processes and train facilitators on tools and best practices.

Requirements

  • More than 5 years' experience as a Technical Animator or similar role in a AAA studio;
  • Mastery of animation software (Maya, MotionBuilder, Blender, etc.);
  • Good knowledge of animation systems in modern engines (Unreal Engine, Unity or proprietary engines);
  • Good understanding of animation principles and gameplay systems;
  • Analytical mind and sense of problem solving, capable of making the link between creativity and technical constraints;
  • Excellent communication and interdisciplinary collaboration skills;
  • Knowledge of MEL, Python, C++ or C#, an asset.

Job title

Technical Animator

Job type

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

No Education Requirement

Location requirements

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