3D Artist engaged in modeling and texturing using high precision techniques in São Paulo. Collaborating with anatomy professors throughout the modeling process and following a strict pipeline.
Responsibilities
Model and texture meshes
Work with high-polygon (high-poly) meshes
Consult with anatomy professors to validate models
Use anatomy atlases and 3D models as references
Requirements
Solid technical knowledge of 3D modeling
Texturing
Ability to optimize meshes with a high level of precision
Ability to break down and organize the production process
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