About the role

  • Model and texture meshes
  • Work with high-polygon (high-poly) meshes
  • Consult with anatomy professors to validate models
  • Use anatomy atlases and 3D models as references

Requirements

  • Solid technical knowledge of 3D modeling
  • Texturing
  • Ability to optimize meshes with a high level of precision
  • Ability to break down and organize the production process
  • Knowledge of all stages of the workflow
  • Experience optimizing for VR and mobile
  • Anatomical knowledge
  • Ability to follow and adhere to a strict pipeline

Job title

3D Artist

Job type

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

No Education Requirement

Location requirements

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