Lead Technical Artist at Virtuos Paris managing art content production pipelines. Ensure technical excellence and visual quality across various gaming projects.
Responsibilities
Own the art technologies, tools, pipelines, and budgets.
Test and validate that the intended techniques are achievable with the selected tools.
Validate product quality in collaboration with the Art Director and Lead Programmer.
Produce and maintain up-to-date technical reference and constraint documentation, and communicate it clearly to the team.
Ensure consistency and homogeneity of technical quality throughout the game.
Propose and develop tools to accelerate procedural and production tasks.
Act as the gatekeeper for art budgets, stability, and performance.
Guide team members in their tasks and priorities to meet production expectations.
Support career development through regular feedback and mentorship.
Help define and maintain a credible roadmap aligned with target delivery dates.
Train the team on new methods and techniques to be implemented.
Act as an expert in graphic production pipelines to advise the Core Team on development strategy.
Coordinate technical art research with other studios through regular synchronization with other Technical Directors.
Ensure close monitoring of the production team in coordination with other managers, including:
Information sharing
Development prioritization with Project Managers
Communication on Technical Artist support activities.
Network with other experts to benchmark solutions used across projects.
Provide insights and added value to both the project and the wider Virtuos group.
Requirements
5+ years of experience in the video game industry, with participation in multiple productions as a Technical Artist, Associate Technical Art Director, or Technical Art Director.
Strong expertise and vision in graphic production methods and pipelines for AAA and other projects.
Solid understanding of modern game technologies (PBR, data management, streaming, etc.), with strong experience in Unreal Engine.
3D Motion Designer responsible for creating dynamic 3D content for KingMakers. Collaborate with creative teams to develop animations that captivate the gaming audience.
Animator at Bardel Entertainment bringing characters to life through 3D animation. Collaborating with team to deliver quality performances in animation for featurettes.
Technical Artist working with Unity to implement 3D and 2D art assets for mobile games by collaborating with artists and developers. Focus on optimization and visual quality in game projects.
Senior Environment Artist responsible for leading a team and creating stunning AAA game environments. Collaborating closely with Art Director and ensuring artistic quality in game development.
Senior Environment Artist leading a small team to create high - quality AAA game environments. Collaborating closely with the Art Director to align on the game's artistic vision.
Outsourcing Environment Artist maintaining artistic quality for Star Wars Eclipse. Collaborating with production and technical teams to give clear feedback and ensure artistic coherence.
Senior Environment Artist creating high - quality realistic props and environments for an unannounced title at Rebellion in Oxford. Collaborating across departments and driving visual quality with a high level of autonomy.
Environment Artist creating realistic props and environments for an unannounced game at Rebellion. Collaborating across departments and producing benchmark - quality assets in a creative hybrid workspace.
Motion Design Intern bringing PHONT's vision to life through animations and marketing materials. Collaborate in a dynamic startup environment focused on revolutionizing subtitle experiences.
Motion Designer responsible for creating strong motion - design and video assets for digital channels. Producing video content and collaborating in the creative team based in Berlin.