Senior Environment Artist creating high-quality realistic props and environments for an unannounced title at Rebellion in Oxford. Collaborating across departments and driving visual quality with a high level of autonomy.
Responsibilities
Planning and building entire levels together with level design, with consideration of visual storytelling and memorable aesthetics.
Create functional assets which can be shared across the project in respect of the technical and artistic constraints.
Communicate and collaborate with key stakeholders to confirm task direction and consistency of own work.
Ensure the technical and artistic quality of the project by collaborating with Technical Artists and the Environment Art Team, and make changes when necessary
Support the Lead Artist in any ad hoc tasks and duties.
Be an active mentor and role model for the Environment Art team. Work to maintain morale and create an atmosphere of creativity and enthusiasm.
Requirements
Strong professional experience in game development with a solid understanding of production pipelines (full production-cycle experience preferred).
Portfolio showcasing** high-quality, realistic props and environments presented in-engine**, with confident composition, lighting, and materials.
**Excellent art fundamentals** (composition, colour, scale, shape language, lighting) and the ability to articulate what’s working and what needs improving.
Able to generate and iterate quickly in 3D, taking environments from blockout through to polished set-dressing.
Demonstrates originality and strong reference skills. Able to interpret reference, **not just replicate**, and elevate quality through iteration.
**Ideally confident in Blender** (training can be provided); experience with Maya, 3ds Max, Houdini, or similar DCC tools also welcomed.
Strong PBR workflow knowledge, including Substance Painter and high-to-low baking.
Comfortable building and optimising environments in a professional game engine, balancing quality with performance.
Benefits
**We offer an extensive benefits package to our team including: **
22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
Private Medical Insurance, healthcare cash plan, including dental and Vision
Life Assurance, Income Protection & Critical Illness Cover
Enhanced Family Leave
Interest Free, Tax-Free loans
Enhanced Pension Scheme
EAP a range of Mental Health and Wellbeing Support
Plus loads more… including a wide range of discounts, freebies, and social events!
Motion Designer at Treatwell creating engaging content across various platforms. Developing brand motion for campaigns and digital media to enhance customer experience.
Senior Motion Designer creating impactful videos for Walmart Connect's advertising initiatives. Collaborating with teams to deliver high - quality visual storytelling using advanced tools and techniques.
Video Editor & Motion Designer creating dynamic video content for social media platforms. Collaborating with creative teams to deliver engaging projects in a fast - paced environment.
Technical Artist role utilizing C++ and Python for AAA action game development at LightSpeed Japan Studio. Collaborating with artists and engineers, improving productivity through technical solutions.
3D Modeling Intern creating polygon models for Gulfstream's visual development team. Requires strong modeling skills and a focus on hard surface design.
Visual & Motion Design Intern at Homebase creating engaging UI animations and designs for mobile and web platforms. Collaborate with designers and engineers in a hybrid work environment.
Senior 3D Designer at StudioXAG creating immersive retail and experiential designs. Leading innovative spatial solutions from concept to execution in a collaborative hybrid environment.
Senior Technical Artist creating innovative 3D multiplayer game experiences and bridging art with development. Seeking a balance of artistic vision and technical skills in gaming.
Lead Technical Artist at Virtuos, utilizing Unreal Engine 5 and Houdini to enhance game visuals. Overseeing procedural generation, optimizing art workflows, and leading cross - discipline collaboration.