Animator creating visually stunning animations for episodic and feature film projects. Collaborating with CG and VFX teams to achieve the client's vision.
Animator creating visually stunning animations for episodic and feature film projects. Collaborating with CG and VFX teams to achieve the client's vision.
Senior Animator assisting Cinematics team in crafting epic animated films at Blizzard Entertainment. Collaborating on high - quality animations for diverse characters and creatures in multiple styles.
Character Texture Artist developing complex photorealistic textures for high - end VFX productions at Cinesite. Collaborating with various teams to achieve high - quality CG assets in a hybrid work environment.
Senior 3D Generalist focusing on Houdini Grooming for Blizzard Entertainment's cinematics team. Developing workflows and refining processes in a hybrid work environment, delivering high - quality visual work.
Senior 3D Generalist focusing on Houdini Grooming to join Blizzard's cinematics team. Delivering photo realistic and stylized work while refining workflows.
Technical Animator at Quantic Dream, bridging animation, design, and programming teams for gameplay animation systems. Contributing to ambitious projects by improving animation pipelines and workflows.
Technical Artist guiding artistic direction in game development at Velan Studios. Collaborating with developers to enhance visual styles and lead the art team in project execution.
Senior Motion Designer at The Heist creating diverse motion design and animation for various projects. Collaborating with a dynamic team and leading projects while pushing creative boundaries.
Intermediate Motion Designer at The Heist creating 2D and 3D motion content for diverse projects. Collaborating with creative leads and maintaining high design standards in a vibrant work environment.
Junior Motion Designer at The Heist responsible for 2D and 3D animations on various media. Engaging in creative projects from sketch to final animation for campaigns and designs.
Senior Environment Artist at Gamemode One designing and building environment art for an unannounced indie game. Leading visual targets and collaborating closely with art and game design teams.
Technical Artist at Blackbird Interactive, focusing on improving workflows and creating in - game content. Collaborating with artists and engineers to enhance the visual quality of games while adhering to technical constraints.