Technical Artist at Blackbird Interactive, focusing on improving workflows and creating in-game content. Collaborating with artists and engineers to enhance the visual quality of games while adhering to technical constraints.
Responsibilities
Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems.
Support artists with art-to-engine integration, including setup, debugging, and optimization of assets and systems.
Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality.
Collaborate with artists on animation, modeling, texturing, shaders, FX, and other real-time content disciplines.
Help identify visual or performance issues and devise high-quality solutions within technical constraints.
Contribute to the development and maintenance of art pipelines and production processes.
Generate clear, concise documentation for tools, workflows, and pipelines.
Take ownership of technical challenges, work with minimal supervision, and proactively propose improvements
Requirements
Strong understanding of real-time content development and game art pipelines.
Technical proficiency across one or more art disciplines (eg. animation, modeling, texturing, FX) with a solid grasp of how they interact in-engine.
Experience supporting or developing production tools and workflows.
Some programming or scripting experience (eg. C++, C#, Python, or similar)
Understanding of asset management and version control practices.
Familiarity with animation rigs and game animation systems.
Experience working with DCC tools such as Maya.
Strong problem-solving skills, curiosity, and a collaborative mindset
Technical Artist optimizing and integrating visual assets while collaborating with artists and developers for gaming projects. Ensuring performance and quality in the production lifecycle of slot games.
Senior Video Editor and 3D Generalist at Comcast Advertising creating cinematic video content. Collaborating with creative teams for marketing, product, and storytelling initiatives.
Technical Animator at Quantic Dream, bridging animation, design, and programming teams for gameplay animation systems. Contributing to ambitious projects by improving animation pipelines and workflows.
Motion Designer working in a digital agency creating compelling creatives for various social media platforms. Collaborating with clients and internal teams to develop engaging ad concepts and designs.
Motion Graphic Designer creating high - quality graphics and video animations for Cognira's marketing. Collaborating with marketing to enhance sales collateral and digital content.
3D Artist creating and implementing high - quality 3D art for new game at Jam City. Collaborating with leads to establish visual standards and resolve technical issues.
3D Artist creating high - quality and optimized 3D environments, props, and characters for a new game at Jam City. Collaborate with Art Lead and Director to establish project visuals.
Technical Artist at Velan Studios collaborating closely with developers on artistic direction and visual styles. Leading the art team and ensuring efficient content creation throughout production.
Technical Artist guiding artistic direction in game development at Velan Studios. Collaborating with developers to enhance visual styles and lead the art team in project execution.
Video Editor / Motion Designer producing high - quality video campaigns for theatrical brands. Collaborating with creative teams and overseeing projects from inception to final delivery.