Lead Technical Artist at Virtuos, utilizing Unreal Engine 5 and Houdini to enhance game visuals. Overseeing procedural generation, optimizing art workflows, and leading cross-discipline collaboration.
Responsibilities
Define and drive procedural generation and optimization strategy in Unreal Engine;
Design and maintain scalable procedural pipelines (Houdini, PCG) integrated into production;
Establish and enforce performance budgets, standards, and best practices;
Lead cross-discipline alignment to ensure performant and consistent visual quality;
Oversee profiling strategy and resolve systemic performance bottlenecks;
Drive tool and pipeline improvements for scalability and efficiency;
Provide technical direction, mentorship, and ownership of technical quality.
Hands-on work with PCG and Houdini;
Define and adjust technical direction for procedural workflows and optimization for the team;
Coordinate team activities and ensure alignment across art, tech, and design;
Communicate progress, risks, and technical decisions to stakeholders;
Review team output and provide actionable feedback;
Support and unblock team members on technical challenges;
Plan and prioritize tasks for the team.
Requirements
Minimum of 5 years of experience in game development or other CG industry;
Minimum of 3 years of experience as a Technical Artist;
Proficient in using Unreal Engine 5 or any other industry-leading game engine with a deep understanding of its art and rendering pipelines;
Strong knowledge of the PCG system in UE;
Experience and proficiency with Houdini;
Solid understanding of performance optimization techniques and best practices in game development.
Expertise in developing custom tools and scripts to enhance and streamline art workflows;
Expertise in creating and optimizing shaders, materials, and visual effects for game environments;
Experience in dealing with material creation & optimization (Master Materials, Material Functions, Material Layers, Material Collection Parameters);
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