Hybrid Lead Technical Artist

Posted 8 hours ago

Apply now

About the role

  • Lead Technical Artist at Virtuos, utilizing Unreal Engine 5 and Houdini to enhance game visuals. Overseeing procedural generation, optimizing art workflows, and leading cross-discipline collaboration.

Responsibilities

  • Define and drive procedural generation and optimization strategy in Unreal Engine;
  • Design and maintain scalable procedural pipelines (Houdini, PCG) integrated into production;
  • Establish and enforce performance budgets, standards, and best practices;
  • Lead cross-discipline alignment to ensure performant and consistent visual quality;
  • Oversee profiling strategy and resolve systemic performance bottlenecks;
  • Drive tool and pipeline improvements for scalability and efficiency;
  • Provide technical direction, mentorship, and ownership of technical quality.
  • Hands-on work with PCG and Houdini;
  • Define and adjust technical direction for procedural workflows and optimization for the team;
  • Coordinate team activities and ensure alignment across art, tech, and design;
  • Communicate progress, risks, and technical decisions to stakeholders;
  • Review team output and provide actionable feedback;
  • Support and unblock team members on technical challenges;
  • Plan and prioritize tasks for the team.

Requirements

  • Minimum of 5 years of experience in game development or other CG industry;
  • Minimum of 3 years of experience as a Technical Artist;
  • Proficient in using Unreal Engine 5 or any other industry-leading game engine with a deep understanding of its art and rendering pipelines;
  • Strong knowledge of the PCG system in UE;
  • Experience and proficiency with Houdini;
  • Solid understanding of performance optimization techniques and best practices in game development.
  • Expertise in developing custom tools and scripts to enhance and streamline art workflows;
  • Expertise in creating and optimizing shaders, materials, and visual effects for game environments;
  • Experience in dealing with material creation & optimization (Master Materials, Material Functions, Material Layers, Material Collection Parameters);
  • Environment asset pipeline knowledge (Displacement, Decimation Workflow, Modular Workflow, Texel Density, Collisions, Sculpting, UV's, Building Creations);
  • Experience with world-building systems (Landscape, RVT, Foliage, Procedural Foliage);
  • Knowledge of at least one 3D modeling, texturing, and animation software, such as Maya, 3ds Max, ZBrush, Blender, and Substance Package;
  • Scripting languages as Python, Vex, MEL and Maxscript;
  • Experience with VFX software like Embergen or Niagara plugin in UE is a plus;
  • Scripting skills like Python, tooling (editor utility widget), Excel.
  • Strong team management and leadership abilities;
  • Effective task delegation while maintaining high team morale;
  • Excellent communication and collaboration skills across disciplines;
  • Proficient problem-solving within the team context;
  • Adaptability to changing project needs and iterative improvement based on feedback;
  • Ability to foster a productive environment and a delivery-focused mindset.

Benefits

  • Health insurance
  • Professional development

Job title

Lead Technical Artist

Job type

Experience level

Senior

Salary

Not specified

Degree requirement

Bachelor's Degree

Location requirements

HybridPoland

Report this job

See something inaccurate? Let us know and we'll update the listing.

Report job