In-house designer responsible for look and feel of digital game products. Designing UI and game assets with collaboration across platforms.
Responsibilities
You’ll be the in-house designer responsible for the look, feel and motion of our digital game products - both in-game and UI, with occasional web and marketing asset work.
You’ll own the visual design of game UI from concept to delivery, working closely with our developers to produce polished, on-brand experiences across mobile, tablet and TV.
Design game assets for Unity titles
Create UI assets production-ready for Unity’s uGUI system: sprite sheets, atlases, UI components, and screen layouts
Design stylised assets in line with game art direction, including toon/flat aesthetics consistent with FlatKit and similar rendering styles
Produce assets that work across the Universal Render Pipeline (URP), including any overlay or focus effects
QA your own work in Unity - verifying assets render correctly, checking layout at target resolutions, and flagging integration issues to the developer
Collaborate with the Game Developer on shader-driven UI effects and stencil-based UI overlays where required
Design screens, components and flows in Figma, ready for Flutter implementation
Maintain and evolve app design systems - components, tokens, spacing, typography and colour
Design for Android and iOS - respecting platform conventions while maintaining a consistent Big Potato visual identity
Work with the Full Stack Developer to ensure Figma handoff is clean, annotated and implementation-ready
Design and deliver motion for both Unity and Flutter surfaces: UI transitions, button states, loading sequences, celebration moments and FTUE flows
Produce After Effects or Lottie animations for Flutter, and Unity Timeline-compatible animation briefs for game UI
Bring energy and polish to key moments in the product - onboarding, game launch, win/lose states
Maintain visual coherence across all digital products
Own and evolve the digital design system, ensuring reusable components are well-documented in Figma
Work with the Head of Digital and PM to understand product goals and translate them into considered design solutions
Deliver assets to spec and on time, adapting to sprint cycles and game launch schedules
Reduce reliance on freelance design resource by being the reliable in-house owner of design output
Use AI design tools to increase throughput without compromising quality
Maximize asset efficiency to ensure builds are as snappy as can be.
Requirements
Strong UI design portfolio demonstrating work across mobile apps and/or games
Proficiency in Figma - components, auto layout, variables/tokens, and developer handoff
Experience designing UI assets for Unity (uGUI) - understanding of sprite atlases, canvas scaling, and asset export requirements
Ability to QA your own work in Unity: verify renders, check resolutions, identify integration issues
Motion design skills - you can independently deliver UI animations, transitions, and micro-interactions (After Effects, Lottie, or equivalent)
Experience designing for both Android and iOS, respecting platform conventions
Comfortable working within an established visual style and game art direction
Organised, self-directed, and able to manage your own workload within sprint cycles
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