About the role

  • In-house designer responsible for look and feel of digital game products. Designing UI and game assets with collaboration across platforms.

Responsibilities

  • You’ll be the in-house designer responsible for the look, feel and motion of our digital game products - both in-game and UI, with occasional web and marketing asset work.
  • You’ll own the visual design of game UI from concept to delivery, working closely with our developers to produce polished, on-brand experiences across mobile, tablet and TV.
  • Design game assets for Unity titles
  • Create UI assets production-ready for Unity’s uGUI system: sprite sheets, atlases, UI components, and screen layouts
  • Design stylised assets in line with game art direction, including toon/flat aesthetics consistent with FlatKit and similar rendering styles
  • Produce assets that work across the Universal Render Pipeline (URP), including any overlay or focus effects
  • QA your own work in Unity - verifying assets render correctly, checking layout at target resolutions, and flagging integration issues to the developer
  • Collaborate with the Game Developer on shader-driven UI effects and stencil-based UI overlays where required
  • Design screens, components and flows in Figma, ready for Flutter implementation
  • Maintain and evolve app design systems - components, tokens, spacing, typography and colour
  • Design for Android and iOS - respecting platform conventions while maintaining a consistent Big Potato visual identity
  • Work with the Full Stack Developer to ensure Figma handoff is clean, annotated and implementation-ready
  • Design and deliver motion for both Unity and Flutter surfaces: UI transitions, button states, loading sequences, celebration moments and FTUE flows
  • Produce After Effects or Lottie animations for Flutter, and Unity Timeline-compatible animation briefs for game UI
  • Bring energy and polish to key moments in the product - onboarding, game launch, win/lose states
  • Maintain visual coherence across all digital products
  • Own and evolve the digital design system, ensuring reusable components are well-documented in Figma
  • Work with the Head of Digital and PM to understand product goals and translate them into considered design solutions
  • Deliver assets to spec and on time, adapting to sprint cycles and game launch schedules
  • Reduce reliance on freelance design resource by being the reliable in-house owner of design output
  • Use AI design tools to increase throughput without compromising quality
  • Maximize asset efficiency to ensure builds are as snappy as can be.

Requirements

  • Strong UI design portfolio demonstrating work across mobile apps and/or games
  • Proficiency in Figma - components, auto layout, variables/tokens, and developer handoff
  • Experience designing UI assets for Unity (uGUI) - understanding of sprite atlases, canvas scaling, and asset export requirements
  • Ability to QA your own work in Unity: verify renders, check resolutions, identify integration issues
  • Motion design skills - you can independently deliver UI animations, transitions, and micro-interactions (After Effects, Lottie, or equivalent)
  • Experience designing for both Android and iOS, respecting platform conventions
  • Comfortable working within an established visual style and game art direction
  • Organised, self-directed, and able to manage your own workload within sprint cycles
  • Experience designing stylised / toon UI - flat design aesthetics, bold outlines, expressive colour
  • Familiarity with Unity’s Universal Render Pipeline (URP) and how it affects UI asset requirements
  • Experience with shader-driven UI effects (stencil buffers, focus/overlay, custom UI shaders)
  • Flutter/Dart design system experience - understanding how Flutter renders components
  • Unity Timeline familiarity - ability to brief or contribute to animation sequences
  • Experience designing FTUE (First Time User Experience) and onboarding flows
  • Exposure to WebGL UI - understanding of resolution constraints and browser rendering
  • Experience at a games studio or on consumer entertainment products
  • Familiarity with Lottie for cross-platform animation delivery
  • Use of AI design tools to accelerate production

Benefits

  • Annual Leave Entitlement (Full-time): 16 days, in addition to Bank and Public Holidays.
  • We work a four-day week (we were one of the first companies to implement this and we’ve never looked back).
  • Enrolment in the Employee Benefit Trust after 12 months (everyone owns a part of the Big Potato)
  • Free BUPA private healthcare.
  • Access to the Government Pension Scheme.
  • Each year you are entitled to a £500 bonus (pro rata) to put towards your holiday.
  • Free fruit, snacks, soft drinks, office wine & beers, tea & coffee.
  • Discounted gym
  • Free monthly yoga
  • Monthly paid socials.
  • Summer and Christmas Party
  • Free games.
  • Cycle to work scheme.
  • Free eye tests.

Job title

Technical Artist

Job type

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

Bachelor's Degree

Location requirements

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