
Core Systems Engineer at Skydance Games building frameworks for interactive entertainment. Collaborating with teams to develop high - quality gaming experiences.

About Skydance Media Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences.
The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms.
Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I.
Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit.
Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film.
In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios.
Skydance Television launched in 2013.
Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network.
Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games.
Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter.About Skydance InteractiveSkydance Interactive creates and publishes original and IP-based virtual reality games.
The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment.
Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017.
Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe.
The Walking Dead VR game will be the inaugural co-developed title from both companies.
The studio is located in Marina del Rey, CA.
About AnimationIn 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios.
Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title).
Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly affects our daily lives.
Split, directed by Vicky Jenson (Shrek) and written by Linda Woolverton, tells the story of Elian, a teenager who comes of age using her magical powers to defend her family when the opposing forces of light and darkness threaten to divide her kingdom.
Nathan Greno (Tangled) is set to direct Powerless.
The studio is located in Los Angeles, CA.
Visit careers.skydance.com for more information and job openings.
Browse and apply for open jobs at Skydance.

Core Systems Engineer at Skydance Games building frameworks for interactive entertainment. Collaborating with teams to develop high - quality gaming experiences.

Technical Director driving research and development in new tech for immersive storytelling at Skydance Games. Leading teams and collaborating across multiple games for feature exploration.

Director of Brand Marketing for Skydance Games overseeing multi - channel campaigns. Leading strategic marketing initiatives for multiple games and collaborating with various teams across the organization.

Executive Producer leading the development of cutting - edge interactive games at Skydance Games. Collaborating with teams to translate creative vision into engaging player experiences.

Lead Technical Artist overseeing tech art operations and ownership of art pipelines at Skydance Games. Collaborating across disciplines and mentoring artists for best - in - class games.

Senior UI/UX Designer creating high - fidelity mockups and prototypes for games at Skydance, focusing on immersive user interfaces and experiences.