Principal Engineer at Skydance Games designing key game features and driving innovation in interactive entertainment. Collaborating with creative teams to develop best-in-class games.
Responsibilities
Design and implement new game features from scratch using a combination of C++, Blueprints, and other tools.
Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.
Take ownership of major systems, maintain development schedules, and drive implementation tasks at all levels of complexity.
Developing and guide technology development using modular approaches for use across multiple titles.
Requirements
Multiple years of professional experience with several shipped games.
Extensive experience with Unreal Engine, modifying and creating custom tech to extend the engine’s feature set.
Deep understanding of the challenges with modern game development, with proven history of building new technology to help teams overcome these challenges
Self-motivated and self-directing, willing to pitch in areas of development beyond direct responsibilities.
Experience providing feedback and guidance to other engineers – helping them stay on track and true to the overall vision of the game.
Excellent communication skills, both written and verbal.
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