Lead Technical Artist overseeing tech art operations and ownership of art pipelines at Skydance Games. Collaborating across disciplines and mentoring artists for best-in-class games.
Responsibilities
Partner with the Project Art Director and Technical Director to shape goals and oversee daily operations.
Take ownership of art pipelines and workflows including character rigging and asset creation.
Collaborate across disciplines to align teams on complex challenges.
Mentor internal artists and coordinate with external partners.
Build artist-friendly pipelines delivering high-quality visuals on target platforms.
Diagnose critical issues and formulate clear, actionable solutions.
Requirements
5+ years professional game development experience.
At least 1 shipped title credited with a lead TA position.
A deep understanding of the Unreal Engine and BP system.
Extensive experience using dynamic lighting workflows and PBR materials.
Familiarity with game performance evaluation tools to profile CPU, GPU, and memory. performance on multiple target platforms.
Strong knowledge of shader creation via node graph, HLSL or GL.
3D Character Artist at Blizzard Entertainment creating high - quality characters for Overwatch Rush. Collaborating with artists and animators to craft unforgettable game characters.
Senior Animator assisting Cinematics team in crafting epic animated films at Blizzard Entertainment. Collaborating on high - quality animations for diverse characters and creatures in multiple styles.
Senior Motion Designer shaping motion for GM’s web and mobile experiences. Leading the intersection of product design, interaction, and technology in a senior role.
Expert Technical Animator role at Activision creating high - quality, believable content with a collaborative team. Responsibilities include building animator - friendly rigs and developing rigging tools.
Character Texture Artist developing complex photorealistic textures for high - end VFX productions at Cinesite. Collaborating with various teams to achieve high - quality CG assets in a hybrid work environment.
Video Artist / Motion Designer creating various video formats for sustainable water management solutions. Collaborating closely with marketing to produce compelling visual content from concept to post - production.
Animator crafting in - game cinematics for a new unannounced game by Blizzard. Collaborating with diverse teams to enhance storytelling and character performance.
Senior Technical Artist at Tripledot Games developing mobile games using Unity engine. Collaborating with cross - functional teams to ensure optimal game performance and excellent visuals.
Staff 3D Designer at GM's Human Interface Design Team creating high - end rendering and 3D art direction for automotive digital experiences. Shaping spatial identity through collaboration and innovation in design.
Motion Design Intern creating animations and marketing materials for innovative startup PHONT. Utilize Adobe Creative Suite to enhance subtitle experiences in various formats.