Sr. Technical Artist at Offworld Industries creating and maintaining art pipelines and standards for Unreal Engine multiplayer games. Bridging collaboration between artists and programmers to deliver high-quality visuals.
Responsibilities
Help create art pipelines and assist in developing new techniques
Create and maintain tools to help artists and designers create content
Provide hands on support for artists and engineers in order to validate performance and standards
Review creative processes and identify opportunities for improvements
Solve challenging technical issues in the 3d asset pipeline
Create and optimize shaders in UE4’s node system as well as HLSL
Requirements
Minimum 5 years experience in technical art related disciplines
Having shipped at least 1 title in a senior role.
Previous experience with industry standard game development software
A wide range of skills and knowledge related to 3d art pipelines, shaders, and optimization
Previous experience with lighting and post processing
Self-motivated and proactive
Positive attitude, genuine team player
A great ability to think creatively and solve complex technical issues.
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