Sr. Technical Artist at Offworld Industries creating and maintaining art pipelines and standards for Unreal Engine multiplayer games. Bridging collaboration between artists and programmers to deliver high-quality visuals.
Responsibilities
Help create art pipelines and assist in developing new techniques
Create and maintain tools to help artists and designers create content
Provide hands on support for artists and engineers in order to validate performance and standards
Review creative processes and identify opportunities for improvements
Solve challenging technical issues in the 3d asset pipeline
Create and optimize shaders in UE4’s node system as well as HLSL
Requirements
Minimum 5 years experience in technical art related disciplines
Having shipped at least 1 title in a senior role.
Previous experience with industry standard game development software
A wide range of skills and knowledge related to 3d art pipelines, shaders, and optimization
Previous experience with lighting and post processing
Self-motivated and proactive
Positive attitude, genuine team player
A great ability to think creatively and solve complex technical issues.
3D Motion Designer responsible for creating dynamic 3D content for KingMakers. Collaborate with creative teams to develop animations that captivate the gaming audience.
Animator at Bardel Entertainment bringing characters to life through 3D animation. Collaborating with team to deliver quality performances in animation for featurettes.
Technical Artist working with Unity to implement 3D and 2D art assets for mobile games by collaborating with artists and developers. Focus on optimization and visual quality in game projects.
Senior Environment Artist responsible for leading a team and creating stunning AAA game environments. Collaborating closely with Art Director and ensuring artistic quality in game development.
Senior Environment Artist leading a small team to create high - quality AAA game environments. Collaborating closely with the Art Director to align on the game's artistic vision.
Outsourcing Environment Artist maintaining artistic quality for Star Wars Eclipse. Collaborating with production and technical teams to give clear feedback and ensure artistic coherence.
Lead Technical Artist at Virtuos Paris managing art content production pipelines. Ensure technical excellence and visual quality across various gaming projects.
Senior Environment Artist creating high - quality realistic props and environments for an unannounced title at Rebellion in Oxford. Collaborating across departments and driving visual quality with a high level of autonomy.
Environment Artist creating realistic props and environments for an unannounced game at Rebellion. Collaborating across departments and producing benchmark - quality assets in a creative hybrid workspace.
Motion Design Intern bringing PHONT's vision to life through animations and marketing materials. Collaborate in a dynamic startup environment focused on revolutionizing subtitle experiences.