Hybrid Systems Designer

Posted last month

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About the role

  • Design, build, and iterate core gameplay systems for a multi-platform AAA FPS
  • Coordinate with the Lead Systems Designer and Creative Director to ensure systems meet goals and are polished
  • Work in multidisciplinary teams with coders, artists, and other designers to coordinate development of complex systems
  • Break down requests from other departments into standardized systems
  • Provide feedback for the development of internal tools and processes to ensure rapid content production and fewer bugs
  • Support team morale and growth, including mentoring entry level hires

Requirements

  • 1 or more AAA Projects shipped to completion in a design role, leadership roles are a plus
  • Understanding of the Borderlands franchise and core gameplay mechanics
  • Shipped Unreal Engine 4 experience is preferred
  • Must possess proficiency in math.
  • Previous software engineering is not required; examples of coding or text-based scripting are a huge plus
  • Deep understanding of modern first-person shooters, RPG growth systems, and core gameplay tentpoles
  • May include training and mentoring entry level hires

Job title

Systems Designer

Job type

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

No Education Requirement

Location requirements

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