Senior Systems Designer creating and owning gameplay systems for RuneScape: Dragonwilds. Collaborate with team while working remotely within the UK and managing MMO design principles.
Responsibilities
Design and own core scalable systems for a large-scale multiplayer, live service experience, including progression, resource management, economy, skills, and more.
Build interconnected systems that reinforce RuneScape’s identity: freedom of playstyle, mastery, and player-driven choices.
Prototype, test, and iterate to balance survival challenge with fairness and long-term reward.
Integrate systems across content, engineering, and art to ensure consistency and immersion.
Use data, analytics, and player feedback to tune systems and maintain live balance.
Define and evolve survival mechanics such as crafting, durability, hunger, weather, and resource scarcity.
Balance risk, reward, and progression pacing to maintain tension and engagement over time.
Mentor junior designers, providing guidance on systemic thinking and design fundamentals.
Collaborate with live-ops and production to support updates, expansions, and system evolution.
Identify and resolve system-level issues or exploits before they impact the live environment.
Advocate for player experience and RuneScape’s values across the team.
Contribute to creative innovation while honouring the feel and history of the RuneScape universe.
Operate autonomously with strong ownership and clear design intent.
Continually seek new ways to improve systems, pipelines, and team collaboration.
Deep familiarity with MMO design principles: economy loops, player-driven progression, and emergent play.
Requirements
Proven experience designing and maintaining systems in a live MMO, multiplayer survival, or similar large-scale game.
Demonstrable professional games industry experience working autonomously in a system design role, ideally on multiplayer or live-service titles.
Proven experience designing and balancing interconnected gameplay systems.
Expertise in progression, economy, and crafting systems, with an analytical and data-informed mindset.
Strong understanding of MMO design principles, including economy loops, player progression, and emergent gameplay.
An analytical mindset, combining data insights, player psychology, and design intuition.
Collaborative, communicative, and comfortable working across multiple teams and disciplines to translate creative direction into functional, scalable systems.
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