Build high definition, game ready models, materials, and world geometry.
Create large scale assets that work at distance and up close.
Hard surface modeling
Terrain and Foliage
Populate and decorate environments with a strong understanding of composition/layout skills.
Collaborate with the Art Director, producers, and game designers to ensure work is created accurately and on time.
Function autonomously and remain organized for the lifespan of the project.
Comfortable and confident working with game designers, and programmers to ensure art assets are high-quality, support the artistic direction of our projects, and are fully optimized on target platforms.
Collaborate with the Art Outsource Manager by generating aesthetic and technical feedback for 3D outsource team.
Engage in R&D efforts on new techniques to implement into our production pipeline.
Receive feedback and modify work based on direction.
Requirements
6+ years of industry experience as an Environment Artist, 2+ years as a lead, or other relevant experience, creating realistic AAA environments.
Expertise in asset creation and level layout.
An expert understanding of art principles and techniques such as lighting, composition, color theory, and staging.
Strong understanding of physically-based rendering and NPR shader techniques.
Expert in 3d modeling with Maya (or equivalent 3d modeling software).
Proficiency in both Substance Designer and Painter.
Familiarity with ZBrush (or equivalent sculpting software)
Experience working in Unreal, Unity or other AAA Game Development Engines.
Strong communication and organizational skills.
Self-directed, passionate, and creative with your work.
Able to give and receive feedback at all levels in a clear and concise manner.
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