About the role

  • Build high definition, game ready models, materials, and world geometry.
  • Create large scale assets that work at distance and up close.
  • Hard surface modeling
  • Terrain and Foliage
  • Populate and decorate environments with a strong understanding of composition/layout skills.
  • Collaborate with the Art Director, producers, and game designers to ensure work is created accurately and on time.
  • Function autonomously and remain organized for the lifespan of the project.
  • Comfortable and confident working with game designers, and programmers to ensure art assets are high-quality, support the artistic direction of our projects, and are fully optimized on target platforms.
  • Collaborate with the Art Outsource Manager by generating aesthetic and technical feedback for 3D outsource team.
  • Engage in R&D efforts on new techniques to implement into our production pipeline.
  • Receive feedback and modify work based on direction.

Requirements

  • 6+ years of industry experience as an Environment Artist, 2+ years as a lead, or other relevant experience, creating realistic AAA environments.
  • Expertise in asset creation and level layout.
  • An expert understanding of art principles and techniques such as lighting, composition, color theory, and staging.
  • Strong understanding of physically-based rendering and NPR shader techniques.
  • Expert in 3d modeling with Maya (or equivalent 3d modeling software).
  • Proficiency in both Substance Designer and Painter.
  • Familiarity with ZBrush (or equivalent sculpting software)
  • Experience working in Unreal, Unity or other AAA Game Development Engines.
  • Strong communication and organizational skills.
  • Self-directed, passionate, and creative with your work.
  • Able to give and receive feedback at all levels in a clear and concise manner.

Job title

Senior Environment Artist

Job type

Experience level

Senior

Salary

Not specified

Degree requirement

No Education Requirement

Tech skills

Location requirements

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