3D Artist creating high-quality and optimized 3D environments, props, and characters for a new game at Jam City. Collaborate with Art Lead and Director to establish project visuals.
Responsibilities
Perform modeling and texturing at an exemplary level.
Create high-quality and optimized 3D environments, props and characters.
Work with your Art Lead and Art Director in establishing and maintaining the look of a 3D project.
Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction.
Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible.
Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.
Identify and solve aesthetic and technical issues in the development process.
May be called upon to support the tech art team with simple rigging and skinning tasks.
Requirements
3+ years of 3D game experience.
Must have worked on at least one 3D game from conception to completion.
Complete mastery of Maya and Adobe Creative Suite.
Rendering and real-time shader development awareness.
Experience with Substance Painter and PBR materials.
Ability to work in a broad range of subjects and styles.
Firm grasp of both Environment and Character art process.
Good understanding of human and animal anatomy.
Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
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