Mid-weight Motion Designer at Born Social producing engaging social-first content. Collaborating with delivery teams to achieve measurable results for diverse brands in a hybrid work environment.
Responsibilities
Create social-first content based on client objectives
Collaborate with delivery teams on creative ideation and execution
Manage allocated time effectively to meet client expectations
Requirements
2-4 years of experience as a Motion Designer (agency or in-house)
Proficiency in Adobe Suite (After Effects, Premiere Pro, Photoshop, Illustrator)
Experience with Red Giant and Cinema 4D is a bonus
Ability to create social-first assets and compelling social copy
Strong time-management skills in a fast-paced environment
CAD/BIM Designer responsible for producing contract documents for water and wastewater projects. Collaborating closely with engineers and senior designers in a creative work environment.
3D Motion Designer responsible for creating dynamic 3D content for KingMakers. Collaborate with creative teams to develop animations that captivate the gaming audience.
Animator at Bardel Entertainment bringing characters to life through 3D animation. Collaborating with team to deliver quality performances in animation for featurettes.
Technical Artist working with Unity to implement 3D and 2D art assets for mobile games by collaborating with artists and developers. Focus on optimization and visual quality in game projects.
Senior Environment Artist responsible for leading a team and creating stunning AAA game environments. Collaborating closely with Art Director and ensuring artistic quality in game development.
Senior Environment Artist leading a small team to create high - quality AAA game environments. Collaborating closely with the Art Director to align on the game's artistic vision.
Outsourcing Environment Artist maintaining artistic quality for Star Wars Eclipse. Collaborating with production and technical teams to give clear feedback and ensure artistic coherence.
Lead Technical Artist at Virtuos Paris managing art content production pipelines. Ensure technical excellence and visual quality across various gaming projects.
Senior Environment Artist creating high - quality realistic props and environments for an unannounced title at Rebellion in Oxford. Collaborating across departments and driving visual quality with a high level of autonomy.
Environment Artist creating realistic props and environments for an unannounced game at Rebellion. Collaborating across departments and producing benchmark - quality assets in a creative hybrid workspace.