Travailler en équipe et créer: Collaborer étroitement avec les équipes Animation, Ingénierie et Design pour offrir une expérience de jeu cohérente et immersive grâce à des animations percutantes.
Façonner l’avenir: Travailler avec les parties prenantes clés pour définir des objectifs clairs et concevoir des solutions d’animation évolutives.
Construire et affiner: Prendre en charge la création et l’amélioration des systèmes d’animation en jeu, en équilibrant la vision artistique et les besoins de performance.
Partager vos connaissances: Fournir un soutien technique et un mentorat aux animateurs pour développer leurs compétences.
Documenter et améliorer: Documenter régulièrement les processus et partager les connaissances pour améliorer les flux de travail.
Team Up & Create: Collaborate closely with Animation, Engineering, and Design teams to create cohesive gameplay through compelling animation.
Shape the Future: Define goals and build scalable animation solutions to make content creation smoother and more efficient.
Build & Refine: Own building and improving in-game animation systems, balancing artistic vision with performance needs.
Share Your Knowledge: Provide technical support and mentorship to animators, fostering cross-discipline communication.
Document & Improve: Regularly document processes and share insights to continuously improve workflows.
Requirements
Minimum 3 ans d’expérience professionnelle en animation, avec au moins un jeu AAA commercialisé, et une solide maîtrise de Maya
Excellente compréhension des mécaniques de jeu de tir à la première personne (FPS) et des systèmes d’animation en moteur (state machines, blendspaces, animation graphs)
Maîtrise des outils d’animation temps réel et procédurale, incluant IK, Control Rig, retargeting, physique ragdoll, et motion matching
Plus de 2 ans d’expérience avec Unreal Engine, incluant la programmation avec Blueprints et/ou C++, et une bonne maîtrise des mathématiques vectorielles ainsi que des concepts fondamentaux de codage
Excellentes compétences en communication et en résolution de problèmes
Passion pour les dernières avancées en matière d’animation, d’Unreal Engine et de Maya, démontrée par un portfolio solide
3+ years of professional animation experience, with at least one shipped AAA title and strong Maya skills
Deep understanding of FPS mechanics and how in-engine animation systems (state machines, blendspaces, animation graphs) contribute to gameplay
Proficiency with run-time and procedural animation tools including IK, Control Rig, retargeting, ragdoll physics, and motion matching
2+ years of experience with Unreal Engine, including scripting with Blueprints and/or C++; solid grasp of vector math and core coding concepts
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