3D Technical Artist creating environments, models, and VFX for digital twins at SAS. Collaborating with engineers and optimizing assets for real-time simulation in Unreal Engine.
Responsibilities
Create and modify model assets for simulation environment creation in Unreal Engine.
Setup and troubleshoot basic and custom collision volumes.
Implement optimized lighting, post-process, and camera effects with a focus on balancing visual quality and performance.
Create, customize, and rig MetaHuman characters for real-time applications in Unreal Engine 5.
Implement facial and body animations using Control Rig, Sequencer, or motion capture data.
Identify, communicate, and resolve visual performance bottlenecks and defects using Unreal Editor and/or Unreal Insights.
Collaborate with engineer team to transform 2D drawings (dxf, dwg, cad) into 3D spaces accurately.
Maintain efficient asset organization, naming conventions, and version control standards.
Requirements
Bachelor’s degree in Game Art, Animation, Computer Graphics, or related field (or equivalent experience).
5+ years of professional experience as a 3D Technical Artist, Character Artist, or similar role.
Strong proficiency with Unreal Engine 5, particularly MetaHuman Creator, Control Rig, and Animation Blueprints.
Proficiency in Maya, Blender, or similar 3D tools for modeling, rigging, and animation.
Solid understanding of real-time rendering, performance optimization, and PBR material workflows.
Experience with character retargeting, facial animation, and motion capture cleanup.
Familiarity with version control systems (Perforce, Git, or Plastic SCM).
Equivalent combination of related education, training and experience may be considered in place of the above qualifications.
Benefits
Comprehensive medical, prescription, dental and vision plans.
Medical plan options include: PPO with low annual deductible and copays.
HDHP combined with a health savings account with a contribution from SAS (no access to on-site health care center).
Onsite Health Care Center (HQ) that’s free to employees and family members enrolled in the PPO plan.
There's a pharmacy too! Not local to HQ? The pharmacy will ship prescriptions for no additional charge!
An industry-leading 401k plan.
Tuition Assistance Program and programs and resources to support your development.
Generous time away including vacation time, a variety of paid holidays, and our much-loved U.S. Winter Wellness Break between December 25 and January 1.
Volunteer Time Off, parental leave and unlimited paid sick days.
Generous childcare benefits for all full-time employees.
2D Animator responsible for animating characters and props for projects at Bardel Entertainment. Collaborating with teams and ensuring animation quality across various complexity levels.
Marketing Video Content Manager creating visual content for BTP recruitment firm in Paris. Collaborating closely with Content Manager and Artistic Director on editorial projects.
Video Editor & Motion Designer at Sandbox Group creating engaging content for kids’ brand. Collaborating with teams to produce playful animations and impactful video content.
Motion Designer creating video ads and animated creatives for mobile gaming studio FM Games. Collaborating with marketing and game teams to attract new players globally and grow audience.
Senior 3D Designer developing human - centric design solutions for retail and brand communications. Collaborating across culture, fashion, sports, and technology brands with an award - winning agency.
Motion Designer at Treatwell creating engaging content across various platforms. Developing brand motion for campaigns and digital media to enhance customer experience.
Senior Motion Designer creating impactful videos for Walmart Connect's advertising initiatives. Collaborating with teams to deliver high - quality visual storytelling using advanced tools and techniques.
Video Editor & Motion Designer creating dynamic video content for social media platforms. Collaborating with creative teams to deliver engaging projects in a fast - paced environment.
Technical Artist role utilizing C++ and Python for AAA action game development at LightSpeed Japan Studio. Collaborating with artists and engineers, improving productivity through technical solutions.