Game Artist creating high-quality 2D assets for Microsoft’s casual games. Collaborating with multidisciplinary teams to enhance gameplay visuals and overall experience.
Responsibilities
Collaborate with Engineering, Production, and fellow artists to deliver high‑quality 2D visual assets for Microsoft's casual games
Conceptualize and create original assets in alignment with Microsoft’s visual and branding standards
Participate in an iterative design process by collecting and implementing feedback from stakeholders and peers
Provide accurate time estimates for art tasks and communicate proactively about progress and blockers
Continuously grow expertise in relevant art tools and technologies to streamline production and improve visual quality
Maintain organized file structures and naming conventions to support efficient team workflows
Support the integration of assets into development pipelines in close collaboration with engineering teams
Contribute to team discussions, reviews, and playtests to enhance the quality of art and overall game experience
Stay up-to-date with industry trends and best practices to drive visual innovation in casual game development
Requirements
Bachelor’s degree in Art, Game Design, or related field, OR equivalent experience
3 to 5 years of experience as a Game Artist or in a similar role
Strong portfolio demonstrating polished 2D art, ideally in casual or mobile games
Experience with UX/UI design
Proficiency with industry‑standard tools such as Adobe Creative Suite and Figma
Experience working in Agile or Scrum-based development environments
Solid understanding of visual storytelling, color theory, composition, and animation fundamentals
Experience preparing and optimizing assets for cross-platform performance
Experience in creating and implementing animations using Adobe Animate or similar (VFX and in game animations)
**Nice to have **
Experience with UI/UX design in games
Familiarity with Unity or similar engines for asset integration
Exposure to version control systems such as Git or Perforce
Benefits
**We offer: **
Competitive compensation with structured performance and career development check-ins
Health insurance
Additional budget for conferences you are interested in
Personal development budget to fuel your passions and desire to learn (Arkadians are taking classes in not only Excel and leadership, but also interior design and even swimming!)
Time off from Christmas Eve through New Year's Day so we can all enjoy the holidays
A unique culture of transparency, true teamwork and fun
Summer Fridays: Fridays off throughout the Summer to have more fun in the sun!
*The above benefits may vary depending on location or country.*
Video Editor responsible for enhancing moving - image quality using video editing to create engaging content. Producing video assets for diverse platforms and ensuring a consistent brand presence.
Entertainer at Meliá Hotels promoting and executing wellness, sports, and artistic programs. Collaborating in children and family programs with a strong emphasis on guest satisfaction.
Technical Artist optimizing and integrating visual assets while collaborating with artists and developers for gaming projects. Ensuring performance and quality in the production lifecycle of slot games.
Senior Video Editor and 3D Generalist at Comcast Advertising creating cinematic video content. Collaborating with creative teams for marketing, product, and storytelling initiatives.
Technical Animator at Quantic Dream, bridging animation, design, and programming teams for gameplay animation systems. Contributing to ambitious projects by improving animation pipelines and workflows.
Motion Designer working in a digital agency creating compelling creatives for various social media platforms. Collaborating with clients and internal teams to develop engaging ad concepts and designs.
Motion Graphic Designer creating high - quality graphics and video animations for Cognira's marketing. Collaborating with marketing to enhance sales collateral and digital content.
3D Artist creating and implementing high - quality 3D art for new game at Jam City. Collaborating with leads to establish visual standards and resolve technical issues.
3D Artist creating high - quality and optimized 3D environments, props, and characters for a new game at Jam City. Collaborate with Art Lead and Director to establish project visuals.
Technical Artist guiding artistic direction in game development at Velan Studios. Collaborating with developers to enhance visual styles and lead the art team in project execution.