Gameplay Programmer at Red Barrels collaborating on immersive features for horror games. Requires extensive C++ experience and a passion for game development in a creative studio environment.
Gameplay Programmer at Red Barrels collaborating on immersive features for horror games. Requires extensive C++ experience and a passion for game development in a creative studio environment.
Lead Gameplay Programmer at Compulsion Games, creating innovative gameplay systems in Montreal. Collaborating with diverse teams and mentoring programming staff in a hybrid work environment.
Gameplay Programmer for Behaviour Interactive working on the horror IP, Dead by Daylight. Contributing to game mechanics design and optimization with a cross - functional team in Montreal.
Gameplay Programmer developing gameplay features and systems at Compulsion Games. Contributing to a close - knit creative team focused on unique storytelling in games.
Senior Gameplay Animator crafting character animation for groundbreaking gaming experiences. Collaborating across teams to enhance gameplay mechanics and ensure expressive animations in various projects.
Director of Community Safety & Wellbeing at City of Toronto overseeing community safety and wellbeing strategies. Leading diverse teams to implement collaborative solutions and policies for municipal impact.
Gameplay Programmer developing AI functionalities for non - player characters at Quantic Dream. Collaborating with various teams to enhance gameplay across ambitious projects in video game development.
Gameplay Programmer at Quantic Dream developing AI features for NPCs in various game projects. Collaborating on design and technical aspects from conception to launch.