Model / Texture Artist at One of us creating photoreal assets for high-end VFX projects. Involves handling models and textures, with a focus on realism and accuracy.
Responsibilities
Hand off models and textures that reach the required creative and technical brief.
Create Assets that can include character, creature, environment, set builds, hard surface vehicles and props.
Requirements
Experience working on high-end feature film / Episodic content
A good understanding of the Functionality of Assets, ( Anatomical, Engineered / Manufactured)
A good knowledge of Topology, Texture and utility maps
Knowledge of good working practices for handing off work to other departments within Assets ( Rigging / Look Dev)
Ability to work with and match to onset material (Photogrammetry / Lidar)
Proficiency in industry-standard tools such as:Maya, ZBrush, Houdini, Blender ,Substance Painter/Designer, Mari
Strong eye for detail, realism, and material accuracy
Ability to work independently and as part of a collaborative team
Strong time-management skills and ability to meet deadlines
Experience working in a VFX pipeline
Knowledge of asset optimization for large-scale scenes
Familiarity with USD-based workflows
Experience with scanning data, photogrammetry, or real-world reference
Basic understanding of look development and lighting
Animator at Bardel Entertainment bringing characters to life through 3D animation. Collaborating with team to deliver quality performances in animation for featurettes.
Technical Artist working with Unity to implement 3D and 2D art assets for mobile games by collaborating with artists and developers. Focus on optimization and visual quality in game projects.
Senior Environment Artist responsible for leading a team and creating stunning AAA game environments. Collaborating closely with Art Director and ensuring artistic quality in game development.
Senior Environment Artist leading a small team to create high - quality AAA game environments. Collaborating closely with the Art Director to align on the game's artistic vision.
Outsourcing Environment Artist maintaining artistic quality for Star Wars Eclipse. Collaborating with production and technical teams to give clear feedback and ensure artistic coherence.
Lead Technical Artist at Virtuos Paris managing art content production pipelines. Ensure technical excellence and visual quality across various gaming projects.
Senior Environment Artist creating high - quality realistic props and environments for an unannounced title at Rebellion in Oxford. Collaborating across departments and driving visual quality with a high level of autonomy.
Environment Artist creating realistic props and environments for an unannounced game at Rebellion. Collaborating across departments and producing benchmark - quality assets in a creative hybrid workspace.
Motion Design Intern bringing PHONT's vision to life through animations and marketing materials. Collaborate in a dynamic startup environment focused on revolutionizing subtitle experiences.
Motion Designer responsible for creating strong motion - design and video assets for digital channels. Producing video content and collaborating in the creative team based in Berlin.