Senior Cinematic Animator working on the Fable franchise at Playground Games. Collaborating with team to produce top-tier cutscenes and ensure seamless animation integration.
Responsibilities
Capture, solve, retarget, and polish both facial and full-body mocap data for cutscenes, ensuring high-quality, believable performances.
Iterate rapidly on cinematic layout to enhance visual storytelling, refine pacing, and support narrative impact.
Work closely with the Lead, Director, and cinematic team to incorporate feedback and align animations with the overall creative vision.
Implement cinematics into our proprietary engine, ensuring seamless integration with gameplay and overall flow.
Requirements
Five or more years in animation, with a proven track record on at least two published titles.
Impressive animation portfolio showcasing high-quality, realistic facial and body animations across multiple projects, ideally from AAA titles.
Proficient in body, facial and camera animation, motion capture clean-up and industry-standard animation software.
A genuine enthusiasm for video games, narrative, and the creative process.
Experience in cinematography, editing, or game engine implementation is highly desirable and will set you apart.
Benefits
Relocation assistance for qualified candidates
Equal opportunity employer
Diversity and inclusion initiatives
Commitment to creating a welcoming working environment.
Understanding of self-development and career progression.
Outsourcing Environment Artist maintaining artistic quality for Star Wars Eclipse. Collaborating with production and technical teams to give clear feedback and ensure artistic coherence.
Lead Technical Artist at Virtuos Paris managing art content production pipelines. Ensure technical excellence and visual quality across various gaming projects.
Senior Environment Artist creating high - quality realistic props and environments for an unannounced title at Rebellion in Oxford. Collaborating across departments and driving visual quality with a high level of autonomy.
Environment Artist creating realistic props and environments for an unannounced game at Rebellion. Collaborating across departments and producing benchmark - quality assets in a creative hybrid workspace.
Motion Design Intern bringing PHONT's vision to life through animations and marketing materials. Collaborate in a dynamic startup environment focused on revolutionizing subtitle experiences.
Motion Designer responsible for creating strong motion - design and video assets for digital channels. Producing video content and collaborating in the creative team based in Berlin.
Entertainer responsible for customer satisfaction programming at Meliá Hotels. Collaborating on activities for various guest groups and ensuring service excellence.
Mid - level Motion Designer creating engaging motion designs for client campaigns mainly in dental and optometry. Collaborating with teams to translate concepts into compelling visual narratives.
3D - Artist/Animator creating engaging 3D models and animations for innovative gaming projects. Collaborating with teams to bring game ideas and systems to life in a dynamic environment.
Graphic & Motion Designer responsible for creating visuals for an energy startup. Collaborating on brand development and producing engaging digital content across various platforms.