Senior UI Designer responsible for creating high-quality user interfaces for PC and console games. Collaborating with artists and programmers to design engaging player experiences at Offworld Industries.
Responsibilities
Design and implement high-quality user interfaces for PC and console games, including HUDs, menus, and in-game screens, creating clear, readable layouts and visual designs consistent with the game’s visual style.
Design and create UI art assets, including icons, visual indicators, and supporting UI graphics.
Apply UI designs in Unreal Engine, working closely with engineers to ensure accurate implementation and responsiveness.
Design and support UI animations and transitions (e.g. state changes, feedback, motion for clarity and polish).
Proficient with Figma and other design and prototyping tools, such as Photoshop, Miro, and Adobe XD.
Create and maintain a Figma UI art library for the game.
Create and share designs with Artists, Programmers, and Game Designers and then iterate on designs, ensuring critical feedback is addressed.
Support implementation of UI designs by providing ongoing design guidance to Programmers and Artists.
Produce high quality work quickly within strict deadlines and time constraints.
Be an advocate for the player’s experience, ensuring that your designs contribute to an engaging player experience and meet the product’s goals.
Requirements
Have at least 2 years experience as a professional UI designer on PC or console games
Have a strong understanding of layout principles, usability, and best practices in interface design
Ability to create UI art assets, such as icons and visual elements, for in-game use
Experience working with or designing for UI animations and motion
Strong and effective communication skills across all levels and organizations
Strong time management and ability to work within deadlines
Able to discuss and explain design options to various audiences
Problem solver and customer-centered
Knowledge of range of products including Adobe Suite, Figma
Knowledge of usability factors in Human Computer Interaction
Versatile in working with and manipulating already-created art assets into polished, usable formats across the same wide range of marketing mediums
Sync to file control and build the engine (with tech support)
Willing to learn the UMG workflow (if not already familiar)
Able to apply designs from Figma to UMG (no logic or programming skills required)
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