Technical Artist collaborating with artists and engineers at a technology company. Supporting content integration and improving workflows in a fast-paced environment.
Responsibilities
work closely with artists, designers, and engineers to execute on project goals by supporting visual content integration, improving workflows, and troubleshooting technical challenges
bridge the gap between Art and Engineer to create a cohesive end to end experience that is performant and iterative
understand quality / performance trade-offs and developing solutions that maximise both
manage multiple concurrent tasks from planning to development and delivery
adhere to and contribute to technical art best practices, processes, pipelines and tools
conduct code and content performance reviews as needed
thoroughly test all work in builds before submission
proactively identify potential project challenges and propose feasible solutions
Requirements
Expertise in one or more industry standard DCC tools (Maya, Max, Blender, Substance, Photoshop, etc) for creating 2D and 3D asset
Proficient with colour workflows used in DCC content creation
Capable of creating custom tools in scripts to automate fundamental tasks within one or more DCC packages
Proficiency working with Unreal, including blueprinting
Strong understanding of how to optimize projects for performance
Proactive in preempting and addressing performance limitations on target devices
Proficient in using performance tools within the engine and on devices to identify performance bottlenecks
Proficient working with version control for all work (Perforce, git or other), including work in progress
Experience writing and editing clear technical documentation
Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL
Capable of planning, designing and implementing solutions to a broad range of technical art problems
Able to communicate technical issues to non-technical team members
A passion and willingness to explore new skills and techniques for themselves and any assigned mentees
Benefits
ongoing education and mentorship opportunities through their guilds
Outsourcing Environment Artist maintaining artistic quality for Star Wars Eclipse. Collaborating with production and technical teams to give clear feedback and ensure artistic coherence.
Lead Technical Artist at Virtuos Paris managing art content production pipelines. Ensure technical excellence and visual quality across various gaming projects.
Senior Environment Artist creating high - quality realistic props and environments for an unannounced title at Rebellion in Oxford. Collaborating across departments and driving visual quality with a high level of autonomy.
Environment Artist creating realistic props and environments for an unannounced game at Rebellion. Collaborating across departments and producing benchmark - quality assets in a creative hybrid workspace.
Motion Design Intern bringing PHONT's vision to life through animations and marketing materials. Collaborate in a dynamic startup environment focused on revolutionizing subtitle experiences.
Motion Designer responsible for creating strong motion - design and video assets for digital channels. Producing video content and collaborating in the creative team based in Berlin.
Entertainer responsible for customer satisfaction programming at Meliá Hotels. Collaborating on activities for various guest groups and ensuring service excellence.
Mid - level Motion Designer creating engaging motion designs for client campaigns mainly in dental and optometry. Collaborating with teams to translate concepts into compelling visual narratives.
3D - Artist/Animator creating engaging 3D models and animations for innovative gaming projects. Collaborating with teams to bring game ideas and systems to life in a dynamic environment.
Graphic & Motion Designer responsible for creating visuals for an energy startup. Collaborating on brand development and producing engaging digital content across various platforms.