Game DevTech Engineer optimizing Unreal Engine performance on Intel hardware. Collaborating with Epic Games and driving engine features development and technical support.
Responsibilities
Analyze Unreal Engine performance on Intel hardware using profiling tools
Identify performance bottlenecks across subsystems
Develop targeted optimizations, sample code, or engine patches
Validate new engine features on Intel hardware
Serve as a primary technical liaison to Epic’s engineering teams
Collaborate with GPU architects and driver engineers
Produce technical documentation and reference samples
Assist game developers in debugging performance issues
Requirements
Bachelor’s or Master’s degree in Computer Science, Computer Engineering, Electrical Engineering, or related technical field
6+ years of experience in GPU architecture, graphics pipelines, and real-time rendering principles
Hands-on experience with Unreal Engine (C++)
Experience with graphics APIs such as DirectX 12, Vulkan
Analysis and optimization of CPU/GPU performance using industry-standard tools
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