Software Engineer - 2D designing and supporting tools for visual effects production at Image Engine. Collaborating with artists and optimizing workflows for VFX projects.
Responsibilities
Design, implement, and support a mixture of proprietary, open-source, and third-party software for Comp, BG Prep, DMP and other 2D workflows
Collaborate with artists, technical directors, and supervisors to determine the studio’s needs for current and future productions
Design UIs and APIs for authoring, publishing, and tracking data throughout our content generation pipelines
Identify and optimize bottlenecks in algorithms and workflows throughout the pipeline
Contribute to Image Engine's open source initiatives: Cortex and Gaffer
Design and implement solutions targeting current production workflows, while ensuring they can be generalized for all productions when possible
Document, test, and debug tools to ensure they meet production requirements
Write clear documentation for tools, scripts, and plug-ins
Provide secondary technical support, training, and tutorials to Artists, TDs, and Production Staff
Stay up-to-date with industry trends for content generation, asset management, and workflow automation
Requirements
A university degree in Computer Science, Math, Physics, Engineering, or a related field
3 or more years experience developing software in a VFX, Animation, or Games production environment, or a postgraduate degree (MSc, PhD) with a strong focus on Computer Graphics
A Master's or PhD in Computer Science or a related field is an asset
Solid understanding of production workflows and the artist mindset when interacting with proprietary tools and interfaces
Strong Python programming skills
Solid comprehension of 2D image manipulation and colour processing algorithms
Experience developing for Nuke is a requirement
Experience with modern VFX data formats and APIs like EXR or USD
Experience developing in a Linux environment
Experience with writing software in C++
Developing for other VFX DCCs (including 2D and 3D), like Mari, Silhouette, Houdini and Maya
Experience designing and developing Asset Management systems
Familiarity with Image Engine's open source efforts (Cortex or Gaffer)
Benefits
Extended healthcare from day 1, premiums 100% covered by Image Engine
Software Engineer specializing in payload command and control, tasking workflows, and mission scheduling for satellite systems. Developing software that manages payload operations for advanced satellite systems.
Software Developer designing and maintaining scheduling software for advanced ground operations. Collaborating with teams to ensure safe, efficient satellite operations and resource management.
Senior Engineer at Qnity leading Copper Hybrid Bonding development for high - performance packaging. Collaborating on next - generation interconnect technologies with a focus on innovation and problem - solving.
Senior Full Stack Developer at Nexapp developing scalable software products with AI integration. Collaborating with talented teams to enhance software quality and productivity.
Full - Stack Developer supporting federal clients with web and mobile application development. Requires onsite presence in Ashburn, VA for a hybrid work schedule.
Full - Stack Developer supporting federal clients in designing and implementing software solutions. Collaborating within product teams, focusing on legacy and modern systems development.
Junior Software Engineer at Causeway Technologies, ensuring the quality of software development and deployment with a focus on technical delivery and innovation.
Water/Wastewater Project Engineer at Hazen and Sawyer involved in design, planning, and management of infrastructures related to water and wastewater projects. Working in a creative, employee - owned environment focused on innovative solutions.
Software Engineering Manager delivering high - impact solutions for S&S Activewear. Leading engineering team on customer integrations and performance optimization.