3D Animator creating character animations for video games at Gunfire Games. Collaborating with designers and technical teams for character and world animations in Unreal Engine.
Responsibilities
Create High-Quality Character Animations
Develop animations that express character personality and align with the creative vision set by the Creative Director and Art Director.
Demonstrate Strong Animation Fundamentals
Apply expert knowledge of posing, timing, spacing, and weight to create believable motion.
Push Animation Quality
Continuously refine your work and contribute ideas to improve animation quality and pipelines.
Problem Solve & Optimize
Help identify and resolve animation workflow and implementation challenges in-engine.
Collaborate Across Teams
Work closely with designers, engineers, and artists to ensure animations integrate smoothly in Unreal Engine.
Grow by Level
Associate: Learn pipelines, take feedback, and build production-ready animations.
Mid-Level: Own animation tasks, collaborate cross-functionally, and improve workflows.
Senior: Drive animation quality, mentor teammates, and contribute to creative and technical direction.
Requirements
Associate Level: 1–3 years of professional or equivalent experience (internships, personal projects, shipped indie titles)
Strong understanding of animation principles
Experience using 3D animation software (preferably 3ds Max)
Passion for games and animation
Willingness to learn and receive feedback
Mid-Level: 3–5+ years of professional game industry experience
Proven experience creating hand-keyed character animations
Experience working with motion capture
Comfortable working with custom rigs
Strong time management and task ownership
Senior: 5+ years of professional experience
Shipped game titles
Advanced character animation expertise
Experience mentoring or leading animation initiatives
Strong pipeline and problem-solving skills
All Levels Should Have Excellent communication and collaboration skills
A strong portfolio showcasing past or current work
Strong knowledge of animation fundamentals
Experience working with custom character rigs
Experience with hand-keyed animation
Familiarity with motion capture pipelines
Ability to work in 3ds Max using proprietary tools
Understanding of technical limitations of game engines and consoles
Flexibility to iterate and work under pressure
Ability to estimate task timelines accurately
Strong work ethic and team-first attitude
Bonus XP (Not required, but we’d be excited if you bring some of these to the table!)
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