VP of Revenue & Marketing at Big Viking Games responsible for commercial performance and brand strategy. Leading revenue growth and audience expansion for virtual games YoWorld and FishWorld.
Responsibilities
Own revenue performance across YoWorld and FishWorld, including revenue targets, spender economics (ARPU, LTV), and user growth
Lead annual and quarterly planning, budgeting, and revenue forecasting
Prepare and present business reviews to the CEO and Board, including performance trends, risks, and trade-offs
Champion a data-driven operating culture across the revenue organization, ensuring key metrics inform strategy and execution
Design and implement new monetization models, including pricing & bundling options, scarcity mechanics, loyalty programs, and tiered offerings
Own pricing strategy, offer design, segmentation, and monetization experimentation through A/B testing and cohort analysis
Oversee in-game economy health across both titles, including currency balancing, inflation management, and spend curve optimization
Define and evolve brand identity across both titles to capture new audience segments and expand the addressable market
Own product positioning, messaging, and tone of voice; lead go-to-market strategy for 2.0 product launches
Identify and develop strategic partnerships and distribution channels to extend reach and drive audience growth
Own the virtual goods merchandising strategy, including how products are packaged, promoted, and presented to players
Lead the community function, providing strategic direction to the community management team and ensuring alignment with brand voice, product goals, and player engagement KPIs
Directly manage Revenue PMs, Live Content Managers, Content Designers, and Community Managers across both game pods
Partner with the VP Creative AI as a peer, aligning commercial priorities with product and creative direction
Navigate trade-offs across creative, commercial, and operational priorities; drive alignment where interests compete
Liaise with art and production leadership to align content supply chain goals, performance targets, and cost management
Hire, mentor, and evaluate team leads; own performance management with clear goals and measurable outcomes
Requirements
5+ years leading revenue, growth, or product functions at a consumer business with recurring or transactional revenue models (e.g., subscriptions, e-commerce, marketplace or digital goods).
Marketing or brand leadership. Experience developing brand positioning, go-to-market strategy, or audience growth initiatives within a commercial or revenue-oriented function.
Data-driven decision-making. Strong analytical instincts with a track record of using data to inform strategy, evaluate performance, and guide investment decisions.
Executive communication. Proven ability to present strategy, defend decisions, and communicate effectively with senior leadership and board members.
Gaming industry experience. Familiarity with virtual economies, game economy design (inflation, currency systems, spend curves), live operations calendars, or portfolio management across live products.
AI integration experience. Demonstrated experience embedding AI-driven workflows or tools into product operations, analytics, or content pipelines in a professional or enterprise context.
Strategic or financial acumen. Background that includes financial modeling, strategic planning, or structured problem-solving (e.g., management consulting, investment banking, or equivalent operational experience).
Cross-functional leadership. Experience leading multi-disciplinary teams across functions beyond marketing or product alone.
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