About the role

  • Senior Sound Designer crafting immersive audio experiences for video games at Behaviour Interactive. Collaborating with a team to enhance gameplay through sound design and implementation.

Responsibilities

  • Conceive audio assets for the title while adhering to established guidelines
  • Develop a variety of in-game audio elements, including ambiences, weapons, monsters, and character audio
  • Record, edit, and produce original sound effects
  • Implement audio assets and associated logic in Wwise and Unreal Engine
  • Test, troubleshoot, and validate audio functionality directly in-game

Requirements

  • Over 6 years of professional experience in game sound design and audio
  • Expertise in creating SFX for characters, medieval weaponry, Foley, and immersive environments
  • Skills in managing VO assets, production workflows, and audio pipelines
  • Proficiency in Wwise and Unreal Engine, with strong familiarity with Reaper and Pro Tools
  • Experience in systemic audio, sound design for open worlds, and dynamic audio for encounters
  • Excellent communication skills and a solid understanding of the horror genre

Benefits

  • Celebration of diversity of people, perspectives, and ideas
  • Equal opportunity for everyone

Job title

Senior Sound Designer

Job type

Experience level

Senior

Salary

Not specified

Degree requirement

Bachelor's Degree

Tech skills

Location requirements

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