Senior Sound Designer crafting immersive audio experiences for video games at Behaviour Interactive. Collaborating with a team to enhance gameplay through sound design and implementation.
Responsibilities
Conceive audio assets for the title while adhering to established guidelines
Develop a variety of in-game audio elements, including ambiences, weapons, monsters, and character audio
Record, edit, and produce original sound effects
Implement audio assets and associated logic in Wwise and Unreal Engine
Test, troubleshoot, and validate audio functionality directly in-game
Requirements
Over 6 years of professional experience in game sound design and audio
Expertise in creating SFX for characters, medieval weaponry, Foley, and immersive environments
Skills in managing VO assets, production workflows, and audio pipelines
Proficiency in Wwise and Unreal Engine, with strong familiarity with Reaper and Pro Tools
Experience in systemic audio, sound design for open worlds, and dynamic audio for encounters
Excellent communication skills and a solid understanding of the horror genre
Benefits
Celebration of diversity of people, perspectives, and ideas
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