Onsite Senior Research Engineer

Posted last week

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About the role

  • Senior Expert Research Engineer developing ML models for animation systems in game development. Collaborating with developers to enhance player experience and team capabilities.

Responsibilities

  • Developing and training models to solve concrete game-related problems initially focused on animation, lip-sync, text-to-speech, and more.
  • Working closely with domain experts from Elsewhere, Activision, and Microsoft, to advance state of art quality and real-time inference performance.
  • Helping to identify training data needs and devise data acquisition strategies together with domain experts and asset creators.
  • Creating best practices for research and productization, developing robust and efficient training pipelines for production cases.

Requirements

  • 3+ years of experience developing ML models for real-time inference scenarios.
  • A PhD, or applied research background in industry, around machine learning or relevant areas of technology.
  • Very strong math skills with a solid understanding of linear algebra, statistics, probability, and other ML-related math specializations.
  • Excellent Python development skills, with very good knowledge of modern ML frameworks such as PyTorch.
  • Good understanding of ML inference considerations like on-device deployment, etc.
  • Strong ability to distill complex technical concepts into important details in discussions with inter-disciplinary teams.
  • Knowledge of animation systems (IK, etc.), computer graphics, real-time physics, etc. (bonus).
  • Working knowledge of C++ programming (bonus).
  • Experience in the computer games industry (bonus).

Benefits

  • No specified benefits listed

Job title

Senior Research Engineer

Job type

Experience level

Senior

Salary

Not specified

Degree requirement

Postgraduate Degree

Tech skills

Location requirements

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