Senior Gameplay Programmer at Virtuos developing gameplay systems in a proprietary engine. Collaborating with designers and animators to create high-quality game experiences.
Responsibilities
Develop and implement character abilities in a proprietary engine
Fulfil design’s visions in creating high tension and satisfying combat
Action game based on famous IP
Work closely with Game Designers, Animators and Project Managers
Deliver high performance, high-quality code
Prioritize and execute tasks
Anticipate production technical needs
Requirements
Strong C++ and object-orientated programming skills
At least 5 years of experience in the games industry as a software engineer
Strong experience implementing gameplay systems to support design and animation
Strong optimization skills on both performance and memory fronts
Strong debugging skills
Experience in developing emergent NPC AI
Great knowledge of the technological and organizational aspects involved in developing successful state of the art AAA games.
Ability to work both within a team and independently as per requirements from time to time
Knowledge of low-level system architecture
Has knowledge of 3d mathematics
Console development background is a plus
Agile development experience is a plus
Good organizational and communication skills (English)
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