Graphics Software Engineer developing AR software using Unity and C++ for the Delart team in Redmond, WA. Collaborating with designers and engineers to enhance the graphics pipeline for 3D applications.
Responsibilities
Develop, modify, debug, profile AR software by using Unity C# script and shader, and C++ with native Graphics API, with focus on AR graphics workload and experiences
Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices
Build automation framework for graphics system analysis
Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack
Requirements
At least 10+ years of experience & background in Unity or Unreal gaming engines with script and shader programming experience.
Familiarity with modern Graphics Pipeline, software stack and performance profiling tools
Strong experience in 3D graphics development, execution and profiling
Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling
Results oriented, self-motivated, proactive with demonstrated creative & critical thinking
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