Hybrid Graphics Software Engineer, Unity 3D Developer V

Posted 3 days ago

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About the role

  • Graphics Software Engineer developing AR software using Unity and C++ for the Delart team in Redmond, WA. Collaborating with designers and engineers to enhance the graphics pipeline for 3D applications.

Responsibilities

  • Develop, modify, debug, profile AR software by using Unity C# script and shader, and C++ with native Graphics API, with focus on AR graphics workload and experiences
  • Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices
  • Build automation framework for graphics system analysis
  • Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack

Requirements

  • At least 10+ years of experience & background in Unity or Unreal gaming engines with script and shader programming experience.
  • Familiarity with modern Graphics Pipeline, software stack and performance profiling tools
  • Strong experience in 3D graphics development, execution and profiling
  • Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling
  • Results oriented, self-motivated, proactive with demonstrated creative & critical thinking
  • BS in Computer Science/Engineering or equivalent

Job title

Graphics Software Engineer, Unity 3D Developer V

Job type

Experience level

SeniorLead

Salary

Not specified

Degree requirement

Bachelor's Degree

Location requirements

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