Senior Gameplay Animator creating character animations for competitive multiplayer game Arkheron. Collaborating with cross-disciplinary teams and contributing creatively to develop the IP.
Responsibilities
creating high-quality, in-game character animations
collaborating closely with designers, engineers, and tech artists
partnering with animation, engineering, and tech art
owning animation features end-to-end
aligning with the animation team on style, quality bar, and execution
Senior Unreal Generalist leading high - end visualization projects using Unreal Engine. Guiding teams on technical and creative challenges while ensuring visual and performance excellence.
Community Coordinator supporting Flathead Market management and staff in administrative functions. Overseeing projects including outreach, events, and customer relationship development.
Lead Animator at Bonfire Studios creating high - quality animations for their new IP. Responsible for mentoring artists and driving animation excellence in a multiplayer environment.
Senior Community Health Nurse investigating and reporting on communicable diseases in Florida. Managing TB case follow - up and providing nursing services in various settings.
Senior Unity3D Developer at Candywriter developing mobile games in Miami. Collaborating with cross - functional teams to create engaging gaming experiences with innovative features.
Unity Developer at Easybrain responsible for developing mobile puzzle games. Collaborating with a team on flagship projects played by millions every day.
Unreal Developer developing real - time 3D applications using C++ and Unreal - Blueprints. Collaborating in an agile team for innovative projects and taking responsibility for work results.
Graphics Software Engineer developing AR software using Unity and C++ for the Delart team in Redmond, WA. Collaborating with designers and engineers to enhance the graphics pipeline for 3D applications.
Gameplay Programmer for Behaviour Interactive working on the horror IP, Dead by Daylight. Contributing to game mechanics design and optimization with a cross - functional team in Montreal.