Lead Animator at Bonfire Studios creating high-quality animations for their new IP. Responsible for mentoring artists and driving animation excellence in a multiplayer environment.
Responsibilities
Inspiring and guiding the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game.
Leading and mentoring a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.
Balancing leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently.
Partnering with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.
Owning combat feel and moment-to-moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful.
Driving production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.
Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.
Guiding and reviewing external animation partners, maintaining a high craft bar across both internal and outsourced work.
Contributing to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline.
Fostering accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.
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