Senior Unity Software Engineer developing, implementing, and optimizing mobile games at Tripledot Studios. Collaborating with design teams to enhance gameplay features and maintain game performance on iOS and Android.
Responsibilities
Implement gameplay features in Unity
Develop new titles, features and support live operations
Optimise game performance - look after frame rate and memory use
Design and plan architecture, implement maintainable code
Review code and write unit tests
Requirements
Several years of experience working with the Unity engine and C#
Full life-cycle experience on mobile game development and live operations, ideally in F2P titles
Knowledge of UI and Unity graphics pipeline
Good understanding of Object-oriented design principles and patterns
Experience with Git or other source control systems
Experience in working with existing code bases
Excellent English skills, both written and verbal
Benefits
25 days holiday: Enjoy 25 days of paid holiday to relax and refresh throughout the year.
20 days fully remote working: Work from anywhere in the world, 20 days of the year.
Regular company events and rewards: Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit.
Private Medical Cover: Have peace of mind with private medical cover, ensuring your and your family's health is in good hands.
Life & Critical Illness Cover: Protect your future with our life and critical illness cover.
Employee Assistance Program: Access confidential support anytime through our Employee Assistance Program.
Meal and Transport Vouchers: Save on meals and transport with our convenient vouchers.
English Classes: Enhance your English skills with our provided English classes.
Continuous Professional Development: Propel your career with continuous opportunities for professional development.
Fertility Support: Receive vital support on your fertility journey with our fertility support program.
Sport Compensation: Stay fit and active with our sport compensation benefit.
Unity Developer at Easybrain responsible for developing mobile puzzle games. Collaborating with a team on flagship projects played by millions every day.
Unreal Developer developing real - time 3D applications using C++ and Unreal - Blueprints. Collaborating in an agile team for innovative projects and taking responsibility for work results.
Graphics Software Engineer developing AR software using Unity and C++ for the Delart team in Redmond, WA. Collaborating with designers and engineers to enhance the graphics pipeline for 3D applications.
Gameplay Programmer for Behaviour Interactive working on the horror IP, Dead by Daylight. Contributing to game mechanics design and optimization with a cross - functional team in Montreal.
Manager overseeing Community Health and Wellbeing programs and services in Toronto. Responsible for planning, development, evaluation, and team management within public health.
Senior Engine Systems developer at Blizzard optimizing Unreal Engine 5 across various platforms. Collaborating with teams to ensure performance and efficiency in game development.
Gameplay Programmer developing gameplay features and systems at Compulsion Games. Contributing to a close - knit creative team focused on unique storytelling in games.
Senior Unity Software Engineer at Tripledot developing gameplay features in Unity for popular mobile games. Collaborating with product and design teams in an agile environment.
Unity Game Developer creating mobile games at MAG Interactive. Join a friendly team developing UI features and gameplay mechanics in live projects with a focus on player experience.