Mid-Level Level Designer responsible for creating immersive, open world spaces in RuneScape. Collaborate with teams to develop quests and activities enhancing player experience.
Responsibilities
Work closely with other designers, engineers and artists to help define and champion creative vision.
Collaborate with product, analytics and research to gain player insights, using data to help inform and refine the player experience.
Own the design and implement open world layouts, quests, activities and combat encounters from concept to completion in UE5.
Document designs, tooling requirements and improvements.
Script quests, gameplay and NPC dialogue using proprietary tools and Blueprints.
Ensure layout and gameplay support narrative and gameplay direction.
Requirements
Experience blocking out open world spaces.
Experience designing combat encounters, ideally for melee & ranged combat.
Experience designing quests, ideally for multiplayer worlds.
Proficiency in Unreal Engine 5, including scripting, prototyping, and collaborative cross-discipline workflows.
Good understanding of narrative structure, pacing and player motivation.
Excellent communication, documentation and problem-solving skills.
Benefits
Private Healthcare, including Dental Plan.
Discretionary annual performance bonus.
Minimum 6% Pension contributions.
Life Insurance.
Enhanced family leave policies from day 1.
Flexible working hours.
25 days annual leave + Bank holidays & the option to buy/sell holidays + so much more!
Creative role in graphic design at INC Innovation Center implementing innovative projects. Collaborate on marketing materials and visual concepts in a hybrid setting.
Design Associate managing residential remodeling projects at Neil Kelly Company. Drafting layouts, conducting inspections, and collaborating with design teams for high - quality delivery.
Senior Game Designer responsible for developing new game concepts within a small, creative team at a mobile gaming company. Focused on defining game vision and fast prototyping.
Design Estimator role at Trinity Fire & Security Systems focusing on bespoke fire and security systems. Manage projects from pre - tender to post - tender, ensuring compliance with standards.
Service Designer focusing on user - centered service design to solve customer problems. Transforming services and collaborating with multidisciplinary teams for high - quality outcomes in the United Kingdom.
Sr. Manager responsible for the design and delivery of Electrical and Mechanical systems at Royal Bank of Canada’s Data Centres. Joining a dynamic team focused on operational resiliency and efficiency.
Org Design Specialist leading complex, enterprise - wide organisation design initiatives at DWF. Partnering with senior leaders to translate business strategy into organisational structures.
Mechanical Designer/Drafter III creating 3D and 2D designs for submarine systems at federal contracting company. Responsibilities include ship checks, research, and CAD modeling efforts.