Senior Game Designer responsible for developing new game concepts within a small, creative team at a mobile gaming company. Focused on defining game vision and fast prototyping.
Responsibilities
Define and maintain a clear game vision aligned with Madbox editorial guidelines
Generate and evaluate new game ideas, and select the ones worth pursuing
Design core mechanics and translate concepts into simple, playable prototypes
Make fast design decisions and iterate based on playtesting, intuition, and data
Assess early potential and know when to push forward or kill an idea
Keep designs simple and focused, especially in early stages
Document design decisions clearly so the team stays aligned
Drive iteration cycles with a focus on speed and learning
Define short-term priorities and keep momentum within the team
Ensure timely delivery of prototypes and key milestones
Requirements
Strong game design instincts and a deep understanding of what makes games fun
Experience designing and iterating on core mechanics
Ability to generate, evaluate, and kill ideas quickly and pragmatically
Comfortable making decisions in uncertain and fast-moving environments
Hands-on and self-sufficient, able to move fast without waiting for direction
Strong attention to detail on player experience and game feel
Clear communication, able to explain design decisions simply to the team
Good understanding of current mobile game market trends, especially casual
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