GPU Validation Engineer responsible for functional validation of GPUs within Intel's Graphics Engineering Organization. Collaborate with engineers to enhance graphics technologies and gaming experience.
Responsibilities
Define, develop, and perform functional validation for GPUs
Apply various hardware and software level tools and techniques to ensure validation coverage to meet performance, power, and area goals
Review proposed design changes to assess impact on validation plans, tasks, and timelines
Develop GPU validation methodologies, execute validation plans, and collaborate with other engineers for design optimization, troubleshooting, and failure analysis
Perform pre-silicon debug to identify root causes and resolve all functional and triage failures for GPU issues
Test interactions between various GPU features using validation infrastructure
Influence pre-silicon validation infrastructure (behavioral checkers, trackers, waveform captures) and test environment used in validation testing
Publish GPU validation reports summarizing all validation activities performed, review results, and communicate to relevant teams
Work with architecture, design, verification, platform teams to maintain and improve debug, validation test strategy, methodologies, and processes for graphics interfaces and to meet desired product specifications
Requirements
Bachelor's degree in computer science, electrical engineering, computer engineering or related STEM degree and 6+ years of industry experience OR Master's degree in computer science, electrical engineering, computer engineering or related STEM degree and 4+ years of industry experience
Computer Architecture Knowledge and GPU Microarchitecture Fundamentals
Knowledge of GPU functional testing
Experience in 1 or more of the following areas: pre-silicon Validation techniques, tools and debug, IP Test Writing and Test Plans, Software programming in C/C++ and/or scripting (such as PythonSV), Validation Protocols and Strategy Development
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