Gameplay Programmer developing gameplay systems and tools for upcoming titles at Gunfire Games. Collaborating with teams to implement features using C++ and Unreal Engine.
Responsibilities
Implement Gameplay Features & Tools: Use C++ to build gameplay systems and tools based on design documentation and team collaboration.
Cross-Disciplinary Collaboration: Work closely with designers, artists, and animators to integrate gameplay mechanics, assets, and animations smoothly.
Debug & Optimize: Identify, troubleshoot, and resolve technical issues ranging from bugs to performance concerns.
Task Management: Manage your workload efficiently, communicate progress, and proactively improve workflows.
Grow & Improve: Learn from the team, take ownership of tasks, and grow your technical skillset at the Associate level; own features and contribute to system design at the Mid-Level; lead feature development and mentor others at the Senior level.
Requirements
Associate Level: 1–3 years of professional or equivalent experience
Solid foundation in C++
Familiarity with Unreal Engine
Strong desire to learn and grow
Mid-Level: 3–5+ years of professional game development experience
Shipped at least one PC or console title
Strong C++ skills
Experience with Unreal Engine 4 or 5
Senior: 5+ years of professional experience
Multiple shipped titles
Deep C++ expertise
Strong Unreal Engine knowledge
Experience leading features and mentoring teammates
Working knowledge of Unreal Engine systems (Blueprints, AI, animation, physics, networking)
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