Member of Technical Staff focused on building LM/VLM - powered agents and generative simulation systems. Collaborating with internal teams and driving innovation in robotics and AI applications.

Genesis is a global physical AI lab and full-stack robotics company.
We build generalist robots to unlock unlimited physical labor, so humans can focus on creativity, curiosity, and what we love.
We are a new generation of robotics builders, united by a shared mission to push the boundaries of physical AI.
Our team brings together the minds behind many of the most significant advances in robotics and AI in recent years — spanning the full stack.
We introduced generative simulation, created foundational platforms such as Genesis, Jiminy, Flightmare, GVBD Voxels, and invented the IPC algorithm.
We led the development of the first multimodal models at Mistral AI and Apple Intelligence.
We co-created UMI and Diffusion Policy, pioneered reinforcement learning frameworks for superhuman drone racing, and scaled robotic data systems at NVIDIA GR00T.
We built cross-platform GPU compilers such as VeriGPU, DeepCL, Coriander, and the original PyTorch.
We also built industry-leading rendering engines at Google, Epic and Unity.
Now, we’ve come together at Genesis AI to close the loop, and build what’s next.
Browse and apply for open jobs at Genesis AI.
Member of Technical Staff focused on building LM/VLM - powered agents and generative simulation systems. Collaborating with internal teams and driving innovation in robotics and AI applications.
Member of Technical Staff responsible for data pipelines and infrastructure for robotics AI. Collaborating with a team to standardize and unify data processing workflows at scale.
Member of Technical Staff developing end - to - end Vision - Language - Action models for robotics. Collaborating with robotics teams to curate datasets and improve machine learning models.
Member of Technical Staff focused on building low - latency inference pipelines for robotics. Designing GPU inference systems and optimizing workloads for efficiency and performance.
Lead compiler development focusing on ML compilers for robotics simulation platform. Collaborate with engineers to enhance performance and support for differentiable programming.
Member of Technical Staff developing rendering systems for robotics foundation models in Paris. Collaborating with a team to build general - purpose Physical AI.
Member of Technical Staff developing and optimizing robotic manipulation control systems. Collaborating with a team focused on building general - purpose Physical AI in Paris and London.
Member of Technical Staff developing GPU - based simulation pipelines for robotics. Collaborating on essential features to bridge the sim - to - real gap in robotics engineering.
Technical Staff designing and optimizing distributed training systems for GPU clusters. Aiming to reduce convergence time through efficient coding and infrastructure optimization.