Hybrid Member of Technical Staff, Rendering

Posted 2 hours ago

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About the role

  • Member of Technical Staff developing rendering systems for robotics foundation models in Paris. Collaborating with a team to build general-purpose Physical AI.

Responsibilities

  • Develop a high-throughput rendering pipeline for training robotics foundation models
  • Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models
  • Build an efficient platform for large-scale robotics training and evaluation
  • Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training
  • Collaborate with a team of driven individuals committed to building general-purpose Physical AI

Requirements

  • Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years)
  • A deep and holistic understanding of rendering pipelines
  • Production-level expertise in C++ and CUDA
  • Bonus: Experience in physics simulation

Job title

Member of Technical Staff, Rendering

Job type

Experience level

Lead

Salary

Not specified

Degree requirement

Bachelor's Degree

Tech skills

Location requirements

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