Member of Technical Staff developing rendering systems for robotics foundation models in Paris. Collaborating with a team to build general-purpose Physical AI.
Responsibilities
Develop a high-throughput rendering pipeline for training robotics foundation models
Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models
Build an efficient platform for large-scale robotics training and evaluation
Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training
Collaborate with a team of driven individuals committed to building general-purpose Physical AI
Requirements
Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years)
A deep and holistic understanding of rendering pipelines
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