3D Character Supervisor responsible for guiding character asset creation. Overseeing teams to ensure high-quality character assets for animation while mentoring artists.
Responsibilities
Oversee the creation and delivery of high-quality character assets
Supervise and guide modelling, texturing, shading, grooming and character FX teams
Provide feedback and mentorship to asset artists
Oversee hair, fur and cloth simulation needs
Collaborate with the Rigging Supervisor to optimize models for animation
Support and maintain dialogue with other crew members
Assist the Pipeline and Technical teams in developing asset workflows
Identify and solve technical challenges related to asset creation
Participate in review sessions with the Art Director and other department leads
Coordinate with Production Coordinators and Producers to track asset progress
Maintain documentation on workflows and best practices
Work closely with the client or external vendors when necessary
Requirements
Between 3–5 years of experience in a similar supervisory or lead-level position
Strong artistic sense and understanding of form, shape, structure, silhouette and performance requirements in character creation
Excellent knowledge of topology, UV mapping and efficient geometry creation for animation and rendering
Extensive experience in texturing, shading and material creation for photorealistic and stylised character assets
Strong experience in hair/fur grooming and cloth simulation workflows (CFX)
Strong understanding of physically based rendering (PBR) workflows and implementation in production environments
Experience working in Maya, ZBrush, Substance Painter, Katana, Houdini, XGen, Yeti and other industry-standard tools
Familiarity with rigging requirements for smooth deformation and articulation in characters
Experience with render engines such as Arnold, Redshift and/or RenderMan
Ability to troubleshoot technical issues related to character assets and implement efficient solutions
Strong leadership skills with experience mentoring and guiding artists across multiple sub-disciplines
Excellent communication and organisational skills to effectively coordinate with multiple departments
Ability to develop, document and refine character asset workflows and best practices
Ability to prioritise tasks and meet deadlines in a fast-paced production environment
Fluent in English and/or Spanish language, both written and verbal
Motion Designer creating social media videos and animations for BETC Havas agency. Collaborating with creative teams in a hybrid work environment in São Paulo, Brazil.
3D Animation Lead managing and guiding animators at Flying Bark Productions. Focusing on character animation for major projects like Avatar and Netflix series.
Senior Character Artist creating innovative creatures for gaming projects. Collaborating with teams to develop iconic characters in a four - day onsite schedule.
VFX Artist in Stockholm studio creating visual effects for character and environment enhancements. Collaborating with designers and artists to enrich the player experience with visual effects.
3D Motion & Media Designer developing animations and videos for marketing campaigns. Collaborating with cross - functional teams to enhance company's visual storytelling and engagement.
3D Character Artist at Blizzard Entertainment creating high - quality characters for Overwatch Rush. Collaborating with artists and animators to craft unforgettable game characters.
Senior Animator assisting Cinematics team in crafting epic animated films at Blizzard Entertainment. Collaborating on high - quality animations for diverse characters and creatures in multiple styles.
Senior Motion Designer shaping motion for GM’s web and mobile experiences. Leading the intersection of product design, interaction, and technology in a senior role.
Expert Technical Animator role at Activision creating high - quality, believable content with a collaborative team. Responsibilities include building animator - friendly rigs and developing rigging tools.
Character Texture Artist developing complex photorealistic textures for high - end VFX productions at Cinesite. Collaborating with various teams to achieve high - quality CG assets in a hybrid work environment.