Senior Game Designer responsible for developing gameplay features at Firesprite. Focused on building high-quality content for a AAA narrative adventure game in Unreal 5 with hybrid working options.
Responsibilities
Working with the Design Leads and other designers to specify features and systems needed to deliver the game vision, and to enhance it.
Prototype features and systems using Blueprint, Sequencer, Animation Blueprints and other Unreal tools.
Design and iterate on prototypes to develop features and ensure that they match the creative vision.
Document and communicate the prototype findings and the feature goals to communicate them within the design team, and to a cross-discipline feature team.
Work alongside members of other teams to develop the features and systems from initial prototype to a robust and well-balanced implementation.
Work with Level Designers and other content implementors to deploy and tune new features and systems within game content.
Accurately plan your work.
Requirements
Ability to deliver high-quality work that fits the direction and vision of the Game and Creative Directors.
Deep knowledge of Unreal 5, including Blueprint, Sequencer, and Animation Blueprints.
Great communication and collaborative skills, alongside members of all other disciplines.
A creative but pragmatic approach to solving problems and improving quality.
Able to take direction and critique with a mind to improving quality.
Friendly and approachable personality with energetic and positive attitude.
Commitment to delivering the very best player experience.
Pro-active communication.
Working knowledge of Agile development.
A background that demonstrates technical and communication skills.
Professional game development experience in gameplay design.
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