Art Director responsible for delivering high-quality visual content at Double Eleven. Leading a talented team, collaborating with project leadership, and ensuring the technical and creative process is streamlined.
Responsibilities
Lead the end-to-end vision and execution of art direction, ensuring that all visual content meets defined quality, performance and scheduling requirements.
Deliver the necessary artistic quality around a changing schedule, working with producers, designers and engineering to hit all sprints
Review and sign off on deliverables across all art disciplines (concept, environment, character, UI, VFX, animation), providing actionable feedback and guidance
Ensure the art direction is clearly documented through resources like the Art Bible and style guides, enabling consistent and repeatable execution
Stay ahead of industry trends, bring fresh ideas and techniques to elevate the visual identity.
Build and maintain the processes, workflows and pipelines that allow the art team to support regular content updates - bi-monthly, seasonal, new features, live events and ongoing enhancements
Work with production to forecast, estimate and plan art tasks across sprints and releases balancing creative goals with operational constraints
Identify and mitigate art-related risks to delivery, including resource bottlenecks, technical limitations or changing priorities
Take full accountability for the performance and wellbeing of the individual artists on your project and the overall successful cohesiveness of the team
Lead meetings, make key decisions and drive art direction at the highest level of the project and give creative direction
Support and guide leads, empowering them to manage their teams maintaining consistency and quality across the project
Manage/report issues of any art conflicts that would interfere with the visual goals, performance, or scheduling
Conduct regular 1 to 1s, manage performance and development plans. And mentor team members on both creative and production practices
As needed, build and maintain effective relationships and deliver art direction with outsourcing partners to scale art production for games and marketing without compromising standards
Review art candidates in all disciplines and conduct interviews
Own and constantly improve the candidate selection experience and process
Communicate and collaborate in a positive and supportive way across all disciplines in the project leadership team to achieve the best art direction for the project while minimising conflict and maximising resolution to complete the project.
Drive team wide communication around scheduling, dependencies and technical considerations
Contribute to the Double Eleven Way by working with our business operations teams to continually improve the way we make games and support our people
Own and oversee the technical and creative process across all art disciplines; from tools and workflows to getting assets in game, ensuring they all scale with the demands of a live service game
Partner with engineering teams to define requirements for new tools, optimisations, or pipeline improvements.
Ensure all art content is performant, game-ready and optimised for the target platforms and release cadence
Regular weekly insight reporting through our internal tools
Effectively communicate, present, and negotiate (verbal and written) at the highest level to key stakeholders around the production needs
Regularly present art direction and content plans to internal stakeholders and our partners, ensuring alignment with project goals
Support publishing team with art requirements for trailers, key art and other promotional materials, coordinating with production where necessary
Requirements
Extensive experience as a Game Lead/Assistant/Art Director with multiple shipped titles displayed in a strong, relevant, digital portfolio
Able to deliver outstanding art direction to align with the set game design for the project
Working inline with all cross discipline leads and managers to deliver on set expectations
Able to create, manage and maintain the Art Bible and documentation for the art direction of the project
Able to lead and facilitate expanding core ideas, concepts and style guides around a designed gameplay ideas
Able to manage a full spectrum of Artists, across multiple experience levels
Understand technical creative processes of all art disciplines to help build out the art pipeline and tools required to set art direction of the game.
Able to imagine/create current game art styles that work within each game genre to be able to create the key art direction/technicalities for the designs of the projects
Will need to have a full technical graphical knowledge of current game engines to create graphics that suit the production and performance required for various outputs and quality
Experienced in coaching artists/teams on all areas of games art
Experience working in varied art styles and 3D software across all disciplines to have deep knowledge on all modern art process within games
Experience with popular game engines, preferably Unity / Unreal
Experience with shaders and real-time rendering pipelines to include PBR workflow experience (Substance Painter / Designer) Visual art skills, e.g. illustration, graphic design, VFX experience
Excellent observation and research skills
Experienced knowledge of the video game industry and awareness of the video game development processes
Excellent understanding of art fundamentals across all art disciplines
Experience working in an Agile workflow
Self starter, highly creative, and dependable with strong time management skills
Strong design and motion skills using After Effects to create exciting presentations to teams and clients
Benefits
14 days annual leave + holidays gazetted by the Federal Government of Malaysia or by the state (where holidays fall on a weekend, you’ll receive either the Monday or Friday as extra holiday!)
1 day leave for your birthday
Up to 10 days discretionary annual leave during our end of year break
1 day leave if you’re moving house
Potential for annual performance bonus
Best-in-class tools and workflow so you can focus on creativity
3 additional days annual leave for 5 years service and a further 3 days annual leave for your 10 years service milestone
State of the art office facilities in a central location with excellent transport routes
Assorted fruit and bread options, juice, hot drinks and fruit
Employee referral bonus (up to MYR5,000!)
Free game codes, game swag and merchandise
On site parking expensed
Free gym membership at a local gym in Mid Valley City
Company private healthcare cover in-patient and out-patient for you, your spouse and children
Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
A personalised development plan with dedicated support tailored to your growth and goals
An accredited Academy providing professional qualifications
In-studio wellbeing programmes and People team support
Subsidised off-site team activities
Many team events to celebrate team and game milestones
Sponsored team activities
Opportunity to contribute to our internal Employee Diversity and Equality Network
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